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<blockquote data-quote="pdegan2814" data-source="post: 6796689" data-attributes="member: 6801202"><p>If you mean the Tough feat, someone in another thread made a compelling case why Con+2 is almost always a better choice. Tough gets you an extra 2 HP per level. Adding 2 to your Con score gets you an extra 1 HP per level, PLUS you heal an extra 1 HP per Hit Die when you spend them to heal on a Short Rest, as well as a +1 to your Con saves. All added together, the +2 to Con works out better. Now, if your Con score is already at 20, or you're already proficient in Con saves and that extra +1 is less of an issue, then Tough is a more viable option. </p><p></p><p>As for Tough vs. Resilient(Con), I'd still say Resilient(Con) would take priority, though Resilient(Con) vs. a straight Con+2 is trickier. Keep in mind that you have to make a Con save EVERY time you take damage while holding concentration on a spell, sooner or later you're going to roll poorly even if the DC is only 10. So between those and straight-up Con saves, you'll have to decide for yourself if you need to be proficient in them.</p><p></p><p>As for the spellcasting, the class description lays it all out for you. You can cast a certain number of spells per day, using the spell slots you're allocated based on your Paladin level. The spells you cast must be one of the spells you prepare at the beginning of each game day(technically, you can change your prepared spells when you finish a long rest, but the practical version is each morning when you wake up), and the number of spells you can prepare each day is based on a formula involving your Paladin level and your Charisma modifier. The spells you gain from your Oath are extra and don't count towards that total(some Oath spells are unique to that Oath and some are just standard Paladin spells that ones who take that Oath get for "free"). And when you choose which spells to prepare each day, you can choose any spell on the Paladin list that's at a level you have spell slots for. So if you have 1st and 2nd level spell slots, you can choose all 1st level spells if you like, or choose all 2nd level spells, and save the 1st level slots for Divine Smite, etc.</p></blockquote><p></p>
[QUOTE="pdegan2814, post: 6796689, member: 6801202"] If you mean the Tough feat, someone in another thread made a compelling case why Con+2 is almost always a better choice. Tough gets you an extra 2 HP per level. Adding 2 to your Con score gets you an extra 1 HP per level, PLUS you heal an extra 1 HP per Hit Die when you spend them to heal on a Short Rest, as well as a +1 to your Con saves. All added together, the +2 to Con works out better. Now, if your Con score is already at 20, or you're already proficient in Con saves and that extra +1 is less of an issue, then Tough is a more viable option. As for Tough vs. Resilient(Con), I'd still say Resilient(Con) would take priority, though Resilient(Con) vs. a straight Con+2 is trickier. Keep in mind that you have to make a Con save EVERY time you take damage while holding concentration on a spell, sooner or later you're going to roll poorly even if the DC is only 10. So between those and straight-up Con saves, you'll have to decide for yourself if you need to be proficient in them. As for the spellcasting, the class description lays it all out for you. You can cast a certain number of spells per day, using the spell slots you're allocated based on your Paladin level. The spells you cast must be one of the spells you prepare at the beginning of each game day(technically, you can change your prepared spells when you finish a long rest, but the practical version is each morning when you wake up), and the number of spells you can prepare each day is based on a formula involving your Paladin level and your Charisma modifier. The spells you gain from your Oath are extra and don't count towards that total(some Oath spells are unique to that Oath and some are just standard Paladin spells that ones who take that Oath get for "free"). And when you choose which spells to prepare each day, you can choose any spell on the Paladin list that's at a level you have spell slots for. So if you have 1st and 2nd level spell slots, you can choose all 1st level spells if you like, or choose all 2nd level spells, and save the 1st level slots for Divine Smite, etc. [/QUOTE]
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