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Changing Deflect Arrows
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<blockquote data-quote="Michael Silverbane" data-source="post: 2835685" data-attributes="member: 38016"><p>Here's what I did with Deflect Arrows...</p><p></p><p><strong><span style="font-size: 15px">DEFLECT PROJECTILES</span> [DEFENSE]</strong></p><p><strong>Prerequisite:</strong> Dex 13.</p><p><strong>Benefit:</strong> You must have at least one hand free (holding nothing), have a readied shield, or be wielding a melee weapon that you are proficient with to use this feat. Once per round, when you would normally be hit by a projectile or hurled weapon attack, you may make a Deflection check (1d20 plus your Hit Dice plus your Dexterity modifier) versus a DC of (6 plus your attacker’s Hit Dice plus your attacker’s Dexterity modifier). If you succeed, you deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed.</p><p>Attempting to deflect a ranged weapon doesn’t count as an action. Unusually massive ranged attacks, ranged attacks generated by spell effects, and ranged attacks by firearms and high-tech energy weapons cannot be deflected.</p><p></p><p><strong><span style="font-size: 15px">IMPROVED DEFLECT PROJECTILES</span> [DEFENSE]</strong></p><p><strong>Prerequisite:</strong> Deflect Projectiles.</p><p><strong>Benefit:</strong> You can use the Deflect Projectiles feat one additional time per round.</p><p></p><p><strong><span style="font-size: 15px">GREATER DEFLECT PROJECTILES</span> [DEFENSE]</strong></p><p><strong>Prerequisite:</strong> Improved Deflect Projectiles.</p><p><strong>Benefit:</strong> If you have at least one hand free (holding nothing), you may catch a thrown weapon that you just deflected and immediately use it as a Final attack.</p><p></p><p><strong><span style="font-size: 15px">SUPERIOR DEFLECT PROJECTILES</span> [DEFENSE]</strong></p><p><strong>Prerequisite:</strong> Greater Deflect Projectiles.</p><p><strong>Benefit:</strong> Each round, you can attempt to deflect an additional number of missiles equal to your Dexterity modifier (minimum 1). This benefit stacks with that gained from the Improved Deflect Projectiles feat.</p><p></p><p><strong><span style="font-size: 15px">PERFECT DEFLECT PROJECTILES</span> [DEFENSE]</strong></p><p><strong>Prerequisite:</strong> Superior Deflect Projectiles.</p><p><strong>Benefit:</strong> You can deflect projectiles that are one size category larger.</p><p><strong>Special:</strong> You can take this feat more than once, each time you take it, you may defelct a projectile that is one additional size category larger.</p><p></p><p><strong><span style="font-size: 15px">EPIC DEFLECT PROJECTILES</span> [DEFENSE, EPIC]</strong></p><p><strong>Prerequisite:</strong> Perfect Deflect Projectiles.</p><p><strong>Benefit:</strong> Each round, you can attempt to deflect an additional number of missiles equal to your Dexterity modifier (minimum 1). This benefit stacks with that gained from the Improved Deflect Projectiles and Superior Deflect Projectiles feats, and with itself.</p><p><strong>Special:</strong> You can take this feat more than once. Its effects stack.</p><p></p><p><strong><span style="font-size: 15px">TRANSCENDANT DEFELCT PROJECTILES</span> [DEFENSE, EPIC]</strong></p><p><strong>Prerequisite:</strong> Epic Deflect Projectiles.</p><p><strong>Benefit:</strong> You can attempt to deflect all sorts of ranged attacks, including ranged attacks generated by spell effects and ranged attacks by firearms and high-tech energy weapons. The DC of the deflection check for such attacks increases by 10.</p><p></p><p>I haven't gotten the chance to try it out in play, yet... So I can't guarantee that the numbers are right. I didn't want to base the check off of BAB because then monks (who are the primary getters of deflect projectiles) would be at a disadvantage to archer type fighters, and later wizards would be at a HUGE disadvantage with their touch spells against anyone who would take these feats.</p><p></p><p>Later</p><p>silver</p></blockquote><p></p>
[QUOTE="Michael Silverbane, post: 2835685, member: 38016"] Here's what I did with Deflect Arrows... [b][size=4]DEFLECT PROJECTILES[/size] [DEFENSE][/b] [b]Prerequisite:[/b] Dex 13. [b]Benefit:[/b] You must have at least one hand free (holding nothing), have a readied shield, or be wielding a melee weapon that you are proficient with to use this feat. Once per round, when you would normally be hit by a projectile or hurled weapon attack, you may make a Deflection check (1d20 plus your Hit Dice plus your Dexterity modifier) versus a DC of (6 plus your attacker’s Hit Dice plus your attacker’s Dexterity modifier). If you succeed, you deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged weapon doesn’t count as an action. Unusually massive ranged attacks, ranged attacks generated by spell effects, and ranged attacks by firearms and high-tech energy weapons cannot be deflected. [b][size=4]IMPROVED DEFLECT PROJECTILES[/size] [DEFENSE][/b] [b]Prerequisite:[/b] Deflect Projectiles. [b]Benefit:[/b] You can use the Deflect Projectiles feat one additional time per round. [b][size=4]GREATER DEFLECT PROJECTILES[/size] [DEFENSE][/b] [b]Prerequisite:[/b] Improved Deflect Projectiles. [b]Benefit:[/b] If you have at least one hand free (holding nothing), you may catch a thrown weapon that you just deflected and immediately use it as a Final attack. [b][size=4]SUPERIOR DEFLECT PROJECTILES[/size] [DEFENSE][/b] [b]Prerequisite:[/b] Greater Deflect Projectiles. [b]Benefit:[/b] Each round, you can attempt to deflect an additional number of missiles equal to your Dexterity modifier (minimum 1). This benefit stacks with that gained from the Improved Deflect Projectiles feat. [b][size=4]PERFECT DEFLECT PROJECTILES[/size] [DEFENSE][/b] [b]Prerequisite:[/b] Superior Deflect Projectiles. [b]Benefit:[/b] You can deflect projectiles that are one size category larger. [b]Special:[/b] You can take this feat more than once, each time you take it, you may defelct a projectile that is one additional size category larger. [b][size=4]EPIC DEFLECT PROJECTILES[/size] [DEFENSE, EPIC][/b] [b]Prerequisite:[/b] Perfect Deflect Projectiles. [b]Benefit:[/b] Each round, you can attempt to deflect an additional number of missiles equal to your Dexterity modifier (minimum 1). This benefit stacks with that gained from the Improved Deflect Projectiles and Superior Deflect Projectiles feats, and with itself. [b]Special:[/b] You can take this feat more than once. Its effects stack. [b][size=4]TRANSCENDANT DEFELCT PROJECTILES[/size] [DEFENSE, EPIC][/b] [b]Prerequisite:[/b] Epic Deflect Projectiles. [b]Benefit:[/b] You can attempt to deflect all sorts of ranged attacks, including ranged attacks generated by spell effects and ranged attacks by firearms and high-tech energy weapons. The DC of the deflection check for such attacks increases by 10. I haven't gotten the chance to try it out in play, yet... So I can't guarantee that the numbers are right. I didn't want to base the check off of BAB because then monks (who are the primary getters of deflect projectiles) would be at a disadvantage to archer type fighters, and later wizards would be at a HUGE disadvantage with their touch spells against anyone who would take these feats. Later silver [/QUOTE]
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