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General Tabletop Discussion
*Pathfinder & Starfinder
Changing EQ classes so that they better fit in D&D
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<blockquote data-quote="Planesdragon" data-source="post: 1139459" data-attributes="member: 11133"><p>I don't think that's possible. Well, if it feels right it for your group it is, but I think that striving for "balance" in the sense it's normally meant is more trouble than its worth in some cases.</p><p> </p><p> To mix classes, you'd just have to edit some D&D classes to take advantage of the combinted EQ/D&D skill list. At the worst, you'll wind up with some classes that are all around better, just like NPC classes.</p><p> </p><p> </p><p> I'm fairly close to the SRD classes, sans monk, barabarian, bard, and sorceror, add-in Blessed, Knight, and Mage, and tweak the remainder to fit better. (Defense and reputation bonuses.)</p><p> </p><p> For spells, I use a new mana system that works better with the SRD spells than the EQ ones--mana is the measure of power, level the measure of complexity, and caster-level determines what level of spell you can cast and how much mana you can throw each round. (And then there are Sources of Magic, and a new way of dealing with arcane/divine spells, and Training to fix the front-loaded bit of multiclassing...)</p><p> </p><p> There are oodles of other small tweaks--LAs for everything, Weapon Speeds from EQ, a new ability score--but it's got most of what I saw in EQ that I felt was worth taking.</p></blockquote><p></p>
[QUOTE="Planesdragon, post: 1139459, member: 11133"] I don't think that's possible. Well, if it feels right it for your group it is, but I think that striving for "balance" in the sense it's normally meant is more trouble than its worth in some cases. To mix classes, you'd just have to edit some D&D classes to take advantage of the combinted EQ/D&D skill list. At the worst, you'll wind up with some classes that are all around better, just like NPC classes. I'm fairly close to the SRD classes, sans monk, barabarian, bard, and sorceror, add-in Blessed, Knight, and Mage, and tweak the remainder to fit better. (Defense and reputation bonuses.) For spells, I use a new mana system that works better with the SRD spells than the EQ ones--mana is the measure of power, level the measure of complexity, and caster-level determines what level of spell you can cast and how much mana you can throw each round. (And then there are Sources of Magic, and a new way of dealing with arcane/divine spells, and Training to fix the front-loaded bit of multiclassing...) There are oodles of other small tweaks--LAs for everything, Weapon Speeds from EQ, a new ability score--but it's got most of what I saw in EQ that I felt was worth taking. [/QUOTE]
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Changing EQ classes so that they better fit in D&D
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