Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Changing Expertise and Ability Check Resolution - House Rule
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 7246886" data-attributes="member: 7006"><p>If the rules of Expertise are not solving an issue one might have with the ability check rules, there's actually another way to go about it that might produce something more in line with what a person might want...</p><p></p><p>Roll 2d10 instead of 1d20 for ability checks.</p><p></p><p>Here's the thing: A randomness swing of 20 points (due to using a d20) means that any static bonus number has a much smaller impact on the checks. A fully proficiency character with an ability aligned to a skill (IE an ability modifier of +3 and proficiency bonus of +2 for a total of +5) will still result in that fully skilled person FAILING a standard Easy DC 10 check one-quarter of the time. Likewise, someone who has no ability and no proficiency in an activity can still succeed in a Hard DC 20 check every 20 rolls. With the amount of ability checks players can make in a typical 3 hour game session... that is a very large number of times that supposedly-skilled characters botch seemingly easy checks, or completely unskilled PCs succeeding on things they really have no right to or even worse doing better at things than their trained brethren do. All these things will happen so often and we'll become so inured to it that during gameplay there will be little times where it could feel like someone who SHOULD be really good at something actually is on a consistent basis.</p><p></p><p>That's why Expertise ends up meaning so much... because we need all these extra static bonus points to help mitigate the huge differential that comes from the d20. The larger the random die roll, the larger the static bonus has to be to make the static bonus feel at the table like it actually is accomplishing something. Yes, numbers-wise any static bonus is accomplishing what it needs to... but perception-wise, the players oftentimes won't feel it. You as a player will have an extremely difficult time noticing over the coarse of a game session that you succeeded on rolls 70% of the time rather than 55%. But you definitely WILL perceive, notice, and *remember* the two times that you, the big, strong, athletic warrior PC got shoved to the ground by the weakling teammate just because the d20 causes such a wide swing in the numbers.</p><p></p><p>Thus... the 2d10.</p><p></p><p>If you use 2d10 for ability checks... just under half (44%) of the rolls fall within the 9-12 range. Which now means that highly-skilled PC with the +5 bonus will get you to those DC 15 checks 64% of the time, whereas the untrained PC with a +0 will only reach it 21%. Whereas with a d20 it was 55% versus 25%. So those with static bonuses have better chances to succeed, and those without them get worse (as it probably should be.) It also thus makes a Hard check (DC 20) truly difficult for many PCs (especially ones who aren't adding proficiency bonuses). It's taking a an untrained character from a 1-in-20 chance to make this really hard check to a 1-in-100. And while that <em>seems</em> like it's too big of a swing... if you remember, at a lot of tables we're going to see so many ability checks from everybody (especially with tables of larger numbers of players) during a course of a session that a standard 1-in-20 chance could actually occur one, two, THREE times during that session. The "impossible" event could actually occur fairly regularly.</p><p></p><p>I will be honest here... I've never actually played or run a game with 2d10 rather than 1d20 for ability checks. But I'm fairly certain my next campaign *will* be doing this, for just this reason. To reduce the need for higher static bonuses (or giving out more Expertise) in order to make the trained individuals actually feel like there is a noticeable difference between them and their untrained friends. And shortening the width of the random roll will aid in that.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7246886, member: 7006"] If the rules of Expertise are not solving an issue one might have with the ability check rules, there's actually another way to go about it that might produce something more in line with what a person might want... Roll 2d10 instead of 1d20 for ability checks. Here's the thing: A randomness swing of 20 points (due to using a d20) means that any static bonus number has a much smaller impact on the checks. A fully proficiency character with an ability aligned to a skill (IE an ability modifier of +3 and proficiency bonus of +2 for a total of +5) will still result in that fully skilled person FAILING a standard Easy DC 10 check one-quarter of the time. Likewise, someone who has no ability and no proficiency in an activity can still succeed in a Hard DC 20 check every 20 rolls. With the amount of ability checks players can make in a typical 3 hour game session... that is a very large number of times that supposedly-skilled characters botch seemingly easy checks, or completely unskilled PCs succeeding on things they really have no right to or even worse doing better at things than their trained brethren do. All these things will happen so often and we'll become so inured to it that during gameplay there will be little times where it could feel like someone who SHOULD be really good at something actually is on a consistent basis. That's why Expertise ends up meaning so much... because we need all these extra static bonus points to help mitigate the huge differential that comes from the d20. The larger the random die roll, the larger the static bonus has to be to make the static bonus feel at the table like it actually is accomplishing something. Yes, numbers-wise any static bonus is accomplishing what it needs to... but perception-wise, the players oftentimes won't feel it. You as a player will have an extremely difficult time noticing over the coarse of a game session that you succeeded on rolls 70% of the time rather than 55%. But you definitely WILL perceive, notice, and *remember* the two times that you, the big, strong, athletic warrior PC got shoved to the ground by the weakling teammate just because the d20 causes such a wide swing in the numbers. Thus... the 2d10. If you use 2d10 for ability checks... just under half (44%) of the rolls fall within the 9-12 range. Which now means that highly-skilled PC with the +5 bonus will get you to those DC 15 checks 64% of the time, whereas the untrained PC with a +0 will only reach it 21%. Whereas with a d20 it was 55% versus 25%. So those with static bonuses have better chances to succeed, and those without them get worse (as it probably should be.) It also thus makes a Hard check (DC 20) truly difficult for many PCs (especially ones who aren't adding proficiency bonuses). It's taking a an untrained character from a 1-in-20 chance to make this really hard check to a 1-in-100. And while that [I]seems[/I] like it's too big of a swing... if you remember, at a lot of tables we're going to see so many ability checks from everybody (especially with tables of larger numbers of players) during a course of a session that a standard 1-in-20 chance could actually occur one, two, THREE times during that session. The "impossible" event could actually occur fairly regularly. I will be honest here... I've never actually played or run a game with 2d10 rather than 1d20 for ability checks. But I'm fairly certain my next campaign *will* be doing this, for just this reason. To reduce the need for higher static bonuses (or giving out more Expertise) in order to make the trained individuals actually feel like there is a noticeable difference between them and their untrained friends. And shortening the width of the random roll will aid in that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Changing Expertise and Ability Check Resolution - House Rule
Top