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Changing Favored Enemy?
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<blockquote data-quote="Cheiromancer" data-source="post: 3443271" data-attributes="member: 141"><p>Thanks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm glad you like it. Although I was thinking that the ranger would have a bunch at +0 that could be subbed in for a greater bonus. For instance, a first level ranger might have a +2 against elves, but he could retrain to make it +2 against aberrations. It is like a +2/+0 which can be swapped. At 2nd level he could add another +0 monster; giants, say. So it would be technically +2/+0/+0, but the +2 could be against any of those three creatures. Maybe 1 creature type known per level is too much... but there are 32 on the list in the PHB, so it's not like you are going to run out anytime soon.</p><p></p><p></p><p>So a 10th level ranger couldn't have a +4/+4/+2 breakdown? He'd have to have a +6/+2/+2? That would be too restrictive. Or do you see him maintaining three lists: one of critters that can get up to +6 FE bonus, another that can get up to +4, and any other can only get a +2?</p><p></p><p>So if elves were a +6, aberrations and giants were +4, and the other creatures known were +2... he could either have elves at +6 and any two at +2, or two of elves, aberrations and giants at +4 and any other known enemy as the +2. Still seems unnecessarily restrictive.</p><p></p><p>I'd prefer it as he can choose +6/+2/+2 or +4/+4/+2 from a list of 11 known enemies. </p><p></p><p>***</p><p></p><p>Although I am tempted to limit the FE bonus for certain classes of creatures. Take aberrations, for instance. The only thing they have in uncommon is that they have bizarre anatomies and psychologies. But there are any number of ways they can be bizarre; two aberrations can differ from each other as much as either differs from a human. In the absence of any kind of commonality, what justifies the +6 FE bonus a 10th level ranger could get against them? You could say something similar about outsiders of a particular subtype; but perhaps there is something metaphysical that the ranger is tapping into. Now if they choose a particular race ("Beholderkin" or something) then I could see getting an unlimited bonus.</p><p></p><p>Hmmm. It's probably not worth the effort to inject "realism" into this. And in any case it would deserve its own thread.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3443271, member: 141"] Thanks! :) I'm glad you like it. Although I was thinking that the ranger would have a bunch at +0 that could be subbed in for a greater bonus. For instance, a first level ranger might have a +2 against elves, but he could retrain to make it +2 against aberrations. It is like a +2/+0 which can be swapped. At 2nd level he could add another +0 monster; giants, say. So it would be technically +2/+0/+0, but the +2 could be against any of those three creatures. Maybe 1 creature type known per level is too much... but there are 32 on the list in the PHB, so it's not like you are going to run out anytime soon. So a 10th level ranger couldn't have a +4/+4/+2 breakdown? He'd have to have a +6/+2/+2? That would be too restrictive. Or do you see him maintaining three lists: one of critters that can get up to +6 FE bonus, another that can get up to +4, and any other can only get a +2? So if elves were a +6, aberrations and giants were +4, and the other creatures known were +2... he could either have elves at +6 and any two at +2, or two of elves, aberrations and giants at +4 and any other known enemy as the +2. Still seems unnecessarily restrictive. I'd prefer it as he can choose +6/+2/+2 or +4/+4/+2 from a list of 11 known enemies. *** Although I am tempted to limit the FE bonus for certain classes of creatures. Take aberrations, for instance. The only thing they have in uncommon is that they have bizarre anatomies and psychologies. But there are any number of ways they can be bizarre; two aberrations can differ from each other as much as either differs from a human. In the absence of any kind of commonality, what justifies the +6 FE bonus a 10th level ranger could get against them? You could say something similar about outsiders of a particular subtype; but perhaps there is something metaphysical that the ranger is tapping into. Now if they choose a particular race ("Beholderkin" or something) then I could see getting an unlimited bonus. Hmmm. It's probably not worth the effort to inject "realism" into this. And in any case it would deserve its own thread. [/QUOTE]
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