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General Tabletop Discussion
*Pathfinder & Starfinder
Changing Feat Progression (Beta)
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<blockquote data-quote="IndyPendant" data-source="post: 887088" data-attributes="member: 8738"><p>This is an idea I've been tossing around in my mind for a little while, which is an offshoot of 2 or 3 posts I have seen here. I have a Feats file that is approaching a 3-digit listing of Feats, and I was thinking: how unbalancing would it be to accelerate slightly Feat progression? This was my idea:</p><p></p><p>1) Every char gets a bonus feat at 1st and at 2nd level, in addition to any and all other feats they get. However, this feat can only be chosen among a list designated as 'Flavour' feats. I will go through all the feats and designate certain ones as 'flavour'; these feats would be things like skill bonuses, movement and sense enhancements, and so on (i.e. Run, Alertness, Track, and Endurance to name a few from the PHB.) Specifically, these feats can *not* be used to select *any* combat-related, metamagic, or item creation feats.</p><p></p><p>2) From 3rd level on, every char gets a Feat every odd level. This *replaces* the regular feats the char gets every third level, and can be 'spent' without restrictions--providing they meet all other requirements, of course.</p><p></p><p>Fighters still get their bonus fighter feats, wizards their metamagic/item creation, humans their 1st-level bonus, etc etc. What this results in by 20th level is 2 bonus 'flavour' feats and 3 bonus regular feats over what they usually get--which is hardly unbalancing, I think. It has the additional benefit that, of course, monsters and NPCs would get the same benefit--allowing me to add feats from my feats file to them, instead of swapping them when I feel a house-ruled feat would be better.</p><p></p><p>But what do you think? Would this be too powerful? Or do you like the idea? And, most importantly--why?</p></blockquote><p></p>
[QUOTE="IndyPendant, post: 887088, member: 8738"] This is an idea I've been tossing around in my mind for a little while, which is an offshoot of 2 or 3 posts I have seen here. I have a Feats file that is approaching a 3-digit listing of Feats, and I was thinking: how unbalancing would it be to accelerate slightly Feat progression? This was my idea: 1) Every char gets a bonus feat at 1st and at 2nd level, in addition to any and all other feats they get. However, this feat can only be chosen among a list designated as 'Flavour' feats. I will go through all the feats and designate certain ones as 'flavour'; these feats would be things like skill bonuses, movement and sense enhancements, and so on (i.e. Run, Alertness, Track, and Endurance to name a few from the PHB.) Specifically, these feats can *not* be used to select *any* combat-related, metamagic, or item creation feats. 2) From 3rd level on, every char gets a Feat every odd level. This *replaces* the regular feats the char gets every third level, and can be 'spent' without restrictions--providing they meet all other requirements, of course. Fighters still get their bonus fighter feats, wizards their metamagic/item creation, humans their 1st-level bonus, etc etc. What this results in by 20th level is 2 bonus 'flavour' feats and 3 bonus regular feats over what they usually get--which is hardly unbalancing, I think. It has the additional benefit that, of course, monsters and NPCs would get the same benefit--allowing me to add feats from my feats file to them, instead of swapping them when I feel a house-ruled feat would be better. But what do you think? Would this be too powerful? Or do you like the idea? And, most importantly--why? [/QUOTE]
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Changing Feat Progression (Beta)
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