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General Tabletop Discussion
*Pathfinder & Starfinder
Changing Feat Progression (Beta)
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<blockquote data-quote="IndyPendant" data-source="post: 891591" data-attributes="member: 8738"><p>If you posted that idea here, it sounds like you might be the one that gave me my idea. I thought of that myself, however that then meant that the Fighter got 2 feats every even level and nothing every odd. Seemed better to me to insert another 'flavour' (or background if you prefer: ) feat and make the 'regular' feats every odd level. Also reduced the total feats by 1, which could be good in this case.1) This is very true--if you're limited to the feats in the PHB. However, the whole point of this really was to allow the hundred or so extra feats I've collected a chance to shine; for example, maybe a Fighter would take the 'flavour' feat Skill Affinity, which makes any 2 non-exclusive skills class skills for that char. Etc etc. There's tons of house-ruled flavour feats I have that I expect a Fighter to want.</p><p></p><p>2) Good! Multiclasses should be rare, and specific to a concept. And, btw, the reasoning here is sort of flawed, in that people take Fighter levels to get combat feats. You don't get a *combat* feat earlier under my system, until 5th level. Sure, you could say the bonus 'flavour' feats allow the char to use his other feats for combat--but I don't see any problem with that. And it would be *9th* level before you finally have a full bonus feat. (1st/3rd/6th/9th in the old; 1st/3rd/5th/7th/9th in the new.)</p><p></p><p>Keep the comments coming! I must admit, I was starting to wonder if anyone even had an opinion about this...: )</p></blockquote><p></p>
[QUOTE="IndyPendant, post: 891591, member: 8738"] If you posted that idea here, it sounds like you might be the one that gave me my idea. I thought of that myself, however that then meant that the Fighter got 2 feats every even level and nothing every odd. Seemed better to me to insert another 'flavour' (or background if you prefer: ) feat and make the 'regular' feats every odd level. Also reduced the total feats by 1, which could be good in this case.1) This is very true--if you're limited to the feats in the PHB. However, the whole point of this really was to allow the hundred or so extra feats I've collected a chance to shine; for example, maybe a Fighter would take the 'flavour' feat Skill Affinity, which makes any 2 non-exclusive skills class skills for that char. Etc etc. There's tons of house-ruled flavour feats I have that I expect a Fighter to want. 2) Good! Multiclasses should be rare, and specific to a concept. And, btw, the reasoning here is sort of flawed, in that people take Fighter levels to get combat feats. You don't get a *combat* feat earlier under my system, until 5th level. Sure, you could say the bonus 'flavour' feats allow the char to use his other feats for combat--but I don't see any problem with that. And it would be *9th* level before you finally have a full bonus feat. (1st/3rd/6th/9th in the old; 1st/3rd/5th/7th/9th in the new.) Keep the comments coming! I must admit, I was starting to wonder if anyone even had an opinion about this...: ) [/QUOTE]
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Changing Feat Progression (Beta)
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