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*TTRPGs General
Changing firearms to martial weapons
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<blockquote data-quote="skullsmurfer" data-source="post: 2277827" data-attributes="member: 17151"><p><strong>Fire arms+grenades= a noisy good time</strong></p><p></p><p>I am thinking of using simple single-shot firearms for an Eberron adventure. My idea is that a wizard or a fighter could keep a pre-loaded weapon that can only be used once. So they fire the weapon as opportunity presents, but the rest of melee is with standard swords, clubs, and spells. The idea is to introduce a cool weapon, but to limit its use due to lack of expertise and the finickiness of black powder<<em>ie the tendency to soak up water and not fire, or the dangers of static electricity</em>>. I was thinking of 2 to 3 rounds for reloading, if they want to take the time in the middle of battle. For the most part re-loading would take place after battle during rest times. I also want to introduce a <strong>Grenadier PRC </strong> to a standard Artificer build. He would deal with the cutting edge black powder technologies, construct pistols, and bombs while charging outrageous prices. Like in early American History, different weaponeers had different designs and calibres, so the players would have to maintain a relationship with a given Artificer. I am also thinking that Black Powder should be an alchemical mixture that requres experts to produce properly and safely. Maybe House Cannith or the Gnomes of House Whatitsname would have an interest in its production. I just like blowing things up and I think my players would too.</p></blockquote><p></p>
[QUOTE="skullsmurfer, post: 2277827, member: 17151"] [b]Fire arms+grenades= a noisy good time[/b] I am thinking of using simple single-shot firearms for an Eberron adventure. My idea is that a wizard or a fighter could keep a pre-loaded weapon that can only be used once. So they fire the weapon as opportunity presents, but the rest of melee is with standard swords, clubs, and spells. The idea is to introduce a cool weapon, but to limit its use due to lack of expertise and the finickiness of black powder<[I]ie the tendency to soak up water and not fire, or the dangers of static electricity[/I]>. I was thinking of 2 to 3 rounds for reloading, if they want to take the time in the middle of battle. For the most part re-loading would take place after battle during rest times. I also want to introduce a [B]Grenadier PRC [/B] to a standard Artificer build. He would deal with the cutting edge black powder technologies, construct pistols, and bombs while charging outrageous prices. Like in early American History, different weaponeers had different designs and calibres, so the players would have to maintain a relationship with a given Artificer. I am also thinking that Black Powder should be an alchemical mixture that requres experts to produce properly and safely. Maybe House Cannith or the Gnomes of House Whatitsname would have an interest in its production. I just like blowing things up and I think my players would too. [/QUOTE]
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