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(+)Changing From a DC Ladder to a Success Ladder
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<blockquote data-quote="Aldarc" data-source="post: 8316890" data-attributes="member: 5142"><p>I know the OP has me on ignore, but maybe my comments will nevertheless generate conversation that they would find helpful. </p><p></p><p>There are multiple ways to potentially get the desired results, and playtesting would be required to see what works best for the OP.First, there are some other systems that I could see as possible pools for inspiration: </p><p>(1) Ironsworn: a 2d10 PbtA-derived game </p><p>(2) Cortex Prime: a dice pool game with a simple mechanic of rolling a bunch of dice and adding two dice of your choice</p><p>(3) Blades in the Dark: a game that weds die pools with PbtA design principles - including failure, complicated success, success, and critical success </p><p></p><p>The benefit of (3) is that it can better account for variable die pool sizes. The OP can key the fail/success states to the sides of a d10. So if you have 1d10, you know what you need, just as well as if you had 7d10. </p><p></p><p>But if one is hypothetically summing the dice, then I would probably opt for something more akin to Cortex: roll what you have and add. But I would limit the number of dice being added together to two. One could play around with the mechanics a bit. You could tie the success ladder to a range (e.g., failure is 2-10, success is 11-20), have different effects key off die results (e.g., 1 introduces a complication), or even do things with the excess dice (e.g., criticals), etc.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8316890, member: 5142"] I know the OP has me on ignore, but maybe my comments will nevertheless generate conversation that they would find helpful. There are multiple ways to potentially get the desired results, and playtesting would be required to see what works best for the OP.First, there are some other systems that I could see as possible pools for inspiration: (1) Ironsworn: a 2d10 PbtA-derived game (2) Cortex Prime: a dice pool game with a simple mechanic of rolling a bunch of dice and adding two dice of your choice (3) Blades in the Dark: a game that weds die pools with PbtA design principles - including failure, complicated success, success, and critical success The benefit of (3) is that it can better account for variable die pool sizes. The OP can key the fail/success states to the sides of a d10. So if you have 1d10, you know what you need, just as well as if you had 7d10. But if one is hypothetically summing the dice, then I would probably opt for something more akin to Cortex: roll what you have and add. But I would limit the number of dice being added together to two. One could play around with the mechanics a bit. You could tie the success ladder to a range (e.g., failure is 2-10, success is 11-20), have different effects key off die results (e.g., 1 introduces a complication), or even do things with the excess dice (e.g., criticals), etc. [/QUOTE]
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