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(+)Changing From a DC Ladder to a Success Ladder
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<blockquote data-quote="clearstream" data-source="post: 8327368" data-attributes="member: 71699"><p>Typically, a dice pool system builds DC into the target number of successes. You've gone with a rubric so that option isn't available (and sliding the rubric could make it much harder to apply.) I feel drawn to the symmetry of <strong>resistance dice</strong>. So DC is given as #dRs. Some thoughts to what dRs could be</p><ul> <li data-xf-list-type="ul">-d0-3 (could use -(d4-1))</li> <li data-xf-list-type="ul">-d0-2 (could use dFudge with + = 0, blank = -1, - = -2)</li> </ul><p>Alternatively, one might draw on advantage/disadvantage so that DC is a <strong>number of dice you must reroll</strong>, working down from highest.</p><p></p><p>[SPOILER="My background thinking"]Here is my background thinking. I take a step back and think about the features of dice resolution methods.</p><ul> <li data-xf-list-type="ul">Number of cognitive steps (to really get into this, one could size the burden of each step)</li> <li data-xf-list-type="ul">Avatar input into success rate</li> <li data-xf-list-type="ul">Environment (including foes) input into success rate</li> <li data-xf-list-type="ul">Understanable probabilities</li> <li data-xf-list-type="ul">Pleasing feel</li> </ul><p>The PHB method has</p><ul> <li data-xf-list-type="ul">1) locate DC, 2) read d20 roll, 3) add modifiers, 4) compare with DC</li> <li data-xf-list-type="ul">-3 to +11 & advantage/disadvantage</li> <li data-xf-list-type="ul">-5 to -30 & advantage/disadvantage</li> <li data-xf-list-type="ul">each +/-1 is 5%</li> <li data-xf-list-type="ul">subjective; many attest to enjoying advantage/disadvantage</li> </ul><p>The method in the OP of my thread has</p><ul> <li data-xf-list-type="ul">1) locate DC, 2) Read d20 roll, 3) add modifiers, 4) compare with DC, 5) check d20's parity, 6) conceive a drawback</li> <li data-xf-list-type="ul">Rest as above</li> </ul><p>The method discussed in the body of my thread has</p><ul> <li data-xf-list-type="ul">1) locate DC, 2) Read d20 roll, 3) add modifiers, 4) subtract DC, 5) compare with rubric, 6) conceive a drawback</li> <li data-xf-list-type="ul">Rest as above</li> </ul><p>A d12 + d6s dice pool method has</p><ul> <li data-xf-list-type="ul">1) locate #dice, 2) read d12 + d6s, 3) compare with rubric, 4) conceive a drawback</li> <li data-xf-list-type="ul">+0-5 d6s</li> <li data-xf-list-type="ul">none</li> <li data-xf-list-type="ul">generally not understandable</li> <li data-xf-list-type="ul">subjective; many attest to enjoying throwing a bunch of dice (I know I do)</li> </ul><p>I believe for dice pools, obfuscated probabilities comes with the territory so let's ignore that. The expressive range of avatar inputs is narrow, but not nothing. Your concern for DCs speaks to an obvious gap that looks worth filling. Resistance dice or forced rerolls could fill it.[/SPOILER]</p></blockquote><p></p>
[QUOTE="clearstream, post: 8327368, member: 71699"] Typically, a dice pool system builds DC into the target number of successes. You've gone with a rubric so that option isn't available (and sliding the rubric could make it much harder to apply.) I feel drawn to the symmetry of [B]resistance dice[/B]. So DC is given as #dRs. Some thoughts to what dRs could be [LIST] [*]-d0-3 (could use -(d4-1)) [*]-d0-2 (could use dFudge with + = 0, blank = -1, - = -2) [/LIST] Alternatively, one might draw on advantage/disadvantage so that DC is a [B]number of dice you must reroll[/B], working down from highest. [SPOILER="My background thinking"]Here is my background thinking. I take a step back and think about the features of dice resolution methods. [LIST] [*]Number of cognitive steps (to really get into this, one could size the burden of each step) [*]Avatar input into success rate [*]Environment (including foes) input into success rate [*]Understanable probabilities [*]Pleasing feel [/LIST] The PHB method has [LIST] [*]1) locate DC, 2) read d20 roll, 3) add modifiers, 4) compare with DC [*]-3 to +11 & advantage/disadvantage [*]-5 to -30 & advantage/disadvantage [*]each +/-1 is 5% [*]subjective; many attest to enjoying advantage/disadvantage [/LIST] The method in the OP of my thread has [LIST] [*]1) locate DC, 2) Read d20 roll, 3) add modifiers, 4) compare with DC, 5) check d20's parity, 6) conceive a drawback [*]Rest as above [/LIST] The method discussed in the body of my thread has [LIST] [*]1) locate DC, 2) Read d20 roll, 3) add modifiers, 4) subtract DC, 5) compare with rubric, 6) conceive a drawback [*]Rest as above [/LIST] A d12 + d6s dice pool method has [LIST] [*]1) locate #dice, 2) read d12 + d6s, 3) compare with rubric, 4) conceive a drawback [*]+0-5 d6s [*]none [*]generally not understandable [*]subjective; many attest to enjoying throwing a bunch of dice (I know I do) [/LIST] I believe for dice pools, obfuscated probabilities comes with the territory so let's ignore that. The expressive range of avatar inputs is narrow, but not nothing. Your concern for DCs speaks to an obvious gap that looks worth filling. Resistance dice or forced rerolls could fill it.[/SPOILER] [/QUOTE]
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