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<blockquote data-quote="Mal Malenkirk" data-source="post: 5388689" data-attributes="member: 834"><p>Going from D&D to Pathfinder is not a big change of pace. You're still playing D&D, basically.</p><p></p><p>Shadowrun is fun. Combat are fast and deadly and the game can lead to very cinematic moments. Explosives, car chases, gun fights... And the potential action scenes are endless; pirates in the carriebean, Matrix gunfight in high tech building, Predators remake in the jungles, Mission Impossible or 28 days later... </p><p></p><p>Downside is there are a few traps to avoid unless you are a detail junkie; A mission involving extracting a scientist from a high security facility is fun... until it turns into an entire session wasted planning the heist with no gaming to show for it. If you start dissecting any plan thrown together in half an hour, there is no end of potential flaws in sight and you will go nowhere fast. You need to agree on a workable degree of realism based on your group and taste but my advice is to avoid going hardcore. </p><p></p><p>Another pitfall is falling into a pattern of just doing runs for nuyen. It's the natural flow of the game; it encourages you to create mercenaries. But it gets boring fast. You should think of a story arc to tie some it together.</p><p></p><p>Last campaign I did was a vengeance. A bunch of survivor from corporate wrongdoings banded together. Lacking ressource, they went on runs but every three adventure or so involved them using the ressources they were gathering to get a step closer to settling the score. Very fun. They really liked those adventure where they were their own employers and setting their own objectives.</p><p></p><p>Final pitfalls is it's not a balanced game. Watch out PC development, left unchecked some PCs might end up too strong under certain situation. I.E. It's no fun if one PC is such a combat beast compared to everyone else that you can no longer have him in the same fight as less combat-savvy PCs for example. And often these combat beasts are useless at anything else. I usually force my players to stretch their ressources, enforcing the need for secondary focuses in order to avoid this problem. And I never kept the same campaign going for much more than 20 session or so. I don't think this game scales very well in the long run.</p><p></p><p>All in all, some of my best gaming is from SR but it has to be handled with care.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5388689, member: 834"] Going from D&D to Pathfinder is not a big change of pace. You're still playing D&D, basically. Shadowrun is fun. Combat are fast and deadly and the game can lead to very cinematic moments. Explosives, car chases, gun fights... And the potential action scenes are endless; pirates in the carriebean, Matrix gunfight in high tech building, Predators remake in the jungles, Mission Impossible or 28 days later... Downside is there are a few traps to avoid unless you are a detail junkie; A mission involving extracting a scientist from a high security facility is fun... until it turns into an entire session wasted planning the heist with no gaming to show for it. If you start dissecting any plan thrown together in half an hour, there is no end of potential flaws in sight and you will go nowhere fast. You need to agree on a workable degree of realism based on your group and taste but my advice is to avoid going hardcore. Another pitfall is falling into a pattern of just doing runs for nuyen. It's the natural flow of the game; it encourages you to create mercenaries. But it gets boring fast. You should think of a story arc to tie some it together. Last campaign I did was a vengeance. A bunch of survivor from corporate wrongdoings banded together. Lacking ressource, they went on runs but every three adventure or so involved them using the ressources they were gathering to get a step closer to settling the score. Very fun. They really liked those adventure where they were their own employers and setting their own objectives. Final pitfalls is it's not a balanced game. Watch out PC development, left unchecked some PCs might end up too strong under certain situation. I.E. It's no fun if one PC is such a combat beast compared to everyone else that you can no longer have him in the same fight as less combat-savvy PCs for example. And often these combat beasts are useless at anything else. I usually force my players to stretch their ressources, enforcing the need for secondary focuses in order to avoid this problem. And I never kept the same campaign going for much more than 20 session or so. I don't think this game scales very well in the long run. All in all, some of my best gaming is from SR but it has to be handled with care. [/QUOTE]
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