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<blockquote data-quote="steenan" data-source="post: 5389305" data-attributes="member: 23240"><p>I suggest widening your horizons and trying something completely different than the games you played. It's very good way to learn how much RPG has to offer.</p><p></p><p><strong>Polaris</strong> has already been suggested. It's a GM-less game, based on ritualized negotiation as a resolution system (it's perfectly possible to play a session, use the mechanics a lot and never roll a die). It aims for an emotionally intense game, but it's not immersive; it's closer to creating the story through conflict and negotiation.</p><p></p><p><strong>Dogs in the Vineyard</strong> is closer to a traditional RPG than Polaris, as it has a separate GM. It's a game focused on choices and escalation (as in: "how far would you go to do what you think is right"). It uses a fun conflict resolution system where you roll some dice at the beginning and then use them as raises and sees; various character traits add to the pool, as do escalating into using more severe methods (talking to pushing to fighting to shooting).</p><p></p><p><strong>Donjon</strong> is about a group of adventurers, exploring dungeons, fighting monsters and finding treasure - just as D&D. The difference is, it gives players a lot more power over what happens in game. Characters have equipment pool, as a numeric value, and it represents what happens to be useful in given situation. Successes in tests may be used to declare results of actions: this way, player is allowed to say, for example "Looking around the corner, I see a group of goblins, gathered around a heavy chest and engaged in a heated argument", after he got 3 successes in a perception test. Players also declare what items they want to get when they find loot and then roll if it's really there. The game is fun, funny, and forces everybody to hone their improvisational skills. </p><p></p><p><strong>Bliss Stage</strong> is a game in which you play teenagers that fight alien invaders with dream mecha made of love and hate - to sum it up in a single sentence. It's mechanics is all about relationships, trust, intimacy and trauma. The weapons you use all correspond to the feelings that connect you with other people; each time your mecha gets hit, a relationship is hurt. Each fight, you have to choose between humanity's future and someone you care for. Take care: this game is heavy and often depressing, the kind of feeling you get from later episodes of Neon Genesis Evangelion.</p></blockquote><p></p>
[QUOTE="steenan, post: 5389305, member: 23240"] I suggest widening your horizons and trying something completely different than the games you played. It's very good way to learn how much RPG has to offer. [B]Polaris[/B] has already been suggested. It's a GM-less game, based on ritualized negotiation as a resolution system (it's perfectly possible to play a session, use the mechanics a lot and never roll a die). It aims for an emotionally intense game, but it's not immersive; it's closer to creating the story through conflict and negotiation. [B]Dogs in the Vineyard[/B] is closer to a traditional RPG than Polaris, as it has a separate GM. It's a game focused on choices and escalation (as in: "how far would you go to do what you think is right"). It uses a fun conflict resolution system where you roll some dice at the beginning and then use them as raises and sees; various character traits add to the pool, as do escalating into using more severe methods (talking to pushing to fighting to shooting). [B]Donjon[/B] is about a group of adventurers, exploring dungeons, fighting monsters and finding treasure - just as D&D. The difference is, it gives players a lot more power over what happens in game. Characters have equipment pool, as a numeric value, and it represents what happens to be useful in given situation. Successes in tests may be used to declare results of actions: this way, player is allowed to say, for example "Looking around the corner, I see a group of goblins, gathered around a heavy chest and engaged in a heated argument", after he got 3 successes in a perception test. Players also declare what items they want to get when they find loot and then roll if it's really there. The game is fun, funny, and forces everybody to hone their improvisational skills. [B]Bliss Stage[/B] is a game in which you play teenagers that fight alien invaders with dream mecha made of love and hate - to sum it up in a single sentence. It's mechanics is all about relationships, trust, intimacy and trauma. The weapons you use all correspond to the feelings that connect you with other people; each time your mecha gets hit, a relationship is hurt. Each fight, you have to choose between humanity's future and someone you care for. Take care: this game is heavy and often depressing, the kind of feeling you get from later episodes of Neon Genesis Evangelion. [/QUOTE]
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