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<blockquote data-quote="Aus_Snow" data-source="post: 5389322" data-attributes="member: 29112"><p>A couple of things I like, that you <em>might</em> like, should you try them...</p><p></p><p><strong>Pendragon</strong>: The setting has perhaps unrivalled mythic resonance. Also, it's very well written. The system works beautifully with it too. There are no mental or social <em>stats</em>... but you have Personality Trait pairs (e.g., Forgiving/Vengeful and Valorous/Cowardly), Passions (e.g., Love of Family or Loyalty to your Lord), and Glory (that which is accumulated, by doing, well, glorious things). Some of the supplements are also superb, but that's very much a matter of not only taste, but what you intend to <em>do</em>, exactly. None of them's needed, mind you, for the default experience. Another thing that stands out is the "seasonal" play - you go out and do risky stuff for some of the year, and for some of it, it's much more restful and constructive (in a different way)... or on the other hand, political and complicated. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p><p></p><p><strong>In a Wicked Age</strong>: Wonderfully alluring S&S setting (albeit largely fleshed out by the group). An unusual experience, if you've only played traditional RPGs. You still use dice, and have a lot of freedom, but there are some key points of difference to said "trad" games. The thing that starts off a game is the Oracle, from which is derived the characters, and the general setup. Stats are as follows - Covertly, Directly, For Myself, For Others, With Love, and With Violence. Each has a die type for its score, which can be reduced, if Bad Things happen. There's a lot more to it than that, as well, but I hope that gives you some idea. Excellent zero-prep game!</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 5389322, member: 29112"] A couple of things I like, that you [I]might[/I] like, should you try them... [B]Pendragon[/B]: The setting has perhaps unrivalled mythic resonance. Also, it's very well written. The system works beautifully with it too. There are no mental or social [I]stats[/I]... but you have Personality Trait pairs (e.g., Forgiving/Vengeful and Valorous/Cowardly), Passions (e.g., Love of Family or Loyalty to your Lord), and Glory (that which is accumulated, by doing, well, glorious things). Some of the supplements are also superb, but that's very much a matter of not only taste, but what you intend to [i]do[/i], exactly. None of them's needed, mind you, for the default experience. Another thing that stands out is the "seasonal" play - you go out and do risky stuff for some of the year, and for some of it, it's much more restful and constructive (in a different way)... or on the other hand, political and complicated. :uhoh: [B]In a Wicked Age[/B]: Wonderfully alluring S&S setting (albeit largely fleshed out by the group). An unusual experience, if you've only played traditional RPGs. You still use dice, and have a lot of freedom, but there are some key points of difference to said "trad" games. The thing that starts off a game is the Oracle, from which is derived the characters, and the general setup. Stats are as follows - Covertly, Directly, For Myself, For Others, With Love, and With Violence. Each has a die type for its score, which can be reduced, if Bad Things happen. There's a lot more to it than that, as well, but I hope that gives you some idea. Excellent zero-prep game! [/QUOTE]
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