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Changing How Wizards Use Cantrips
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<blockquote data-quote="Nebulous" data-source="post: 7963256" data-attributes="member: 31465"><p>So, as I am using tracking Ammunition now in Roll20, which I do love having the computer do it, I realize that the ranged character is pretty gimped when it comes to the casters with cantrips, especially when say the wizard is doing 2d10 endlessly at 5th level.</p><p></p><p>I have had an issue with endless magical reservoirs of cantrip magic for a long time now, but I think it needs to dealt with. There's some good ideas in this thread. Maybe limited the amount of damaging cantrips is an option, and leave the utility magic alone. I cannot tell you how many times a wizard says, "Well, I will firebolt it every round for an hour until such and such is completely destroyed."</p><p></p><p>NO. No. No. I don't want my D&D to work like that.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 7963256, member: 31465"] So, as I am using tracking Ammunition now in Roll20, which I do love having the computer do it, I realize that the ranged character is pretty gimped when it comes to the casters with cantrips, especially when say the wizard is doing 2d10 endlessly at 5th level. I have had an issue with endless magical reservoirs of cantrip magic for a long time now, but I think it needs to dealt with. There's some good ideas in this thread. Maybe limited the amount of damaging cantrips is an option, and leave the utility magic alone. I cannot tell you how many times a wizard says, "Well, I will firebolt it every round for an hour until such and such is completely destroyed." NO. No. No. I don't want my D&D to work like that. [/QUOTE]
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Changing How Wizards Use Cantrips
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