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<blockquote data-quote="weem" data-source="post: 4561044" data-attributes="member: 9470"><p>I currently run a 4e campaign for a group of 4 and play in another that has 4 players as well (all the same people in both campaigns).</p><p></p><p>I don't run my campaign if even 1 person can't make it.</p><p></p><p>The other guy will run his if 1 can't make it but not 2 (he works in reasons why they had to stay behind for something, or were held up etc - there is always advance notice when someone can't make it).</p><p></p><p>Anyway, we play almost every weekend either my game or his, but there are sometimes where we go multiple weeks without playing because more than a few of us can't for various reasons.</p><p></p><p>THE POINT</p><p></p><p>Some of the players are interested in running a game "one day", but are intimidated by the task having never DM'd before. So, I had this idea...</p><p></p><p>I was thinking (and I have seen this done before so it's not new by any means) about having everyone make one or more characters and I would start a campaign for them. However, each time we played this campaign, someone else could DM picking up where it left of last and taking it in whichever direction they wanted to. Also, the players for that given weekend could pick from any of the characters they made, etc. Explaining the potentially ever-changing combo of characters would not be something we would be concerned about - we would just start as if it were those characters there the time before.</p><p></p><p>Anyway, I'm not sure how well that would work for us so here's a few questions...</p><p></p><p>1/ Have you done this before (or something like it) and how did it go?</p><p></p><p>2/ Do you have any other ideas for these situations where not everyone can make it but the rest can get together and do something D&D-ish?</p><p></p><p></p><p>One of the other ideas was to have someone step up one weekend and simply run the characters through a dungeon (pre-made or not, wouldn't matter). Not worry about the how/why we were there - just simply plopping everyone in and saying "go".</p><p></p><p>So yea that's it - thoughts? ideas? suggestions?</p><p></p><p><em>PS - these players for the most part enjoy combat first, solving puzzles/mysteries second and roleplaying third (when I asked them what they like to do most)</em></p></blockquote><p></p>
[QUOTE="weem, post: 4561044, member: 9470"] I currently run a 4e campaign for a group of 4 and play in another that has 4 players as well (all the same people in both campaigns). I don't run my campaign if even 1 person can't make it. The other guy will run his if 1 can't make it but not 2 (he works in reasons why they had to stay behind for something, or were held up etc - there is always advance notice when someone can't make it). Anyway, we play almost every weekend either my game or his, but there are sometimes where we go multiple weeks without playing because more than a few of us can't for various reasons. THE POINT Some of the players are interested in running a game "one day", but are intimidated by the task having never DM'd before. So, I had this idea... I was thinking (and I have seen this done before so it's not new by any means) about having everyone make one or more characters and I would start a campaign for them. However, each time we played this campaign, someone else could DM picking up where it left of last and taking it in whichever direction they wanted to. Also, the players for that given weekend could pick from any of the characters they made, etc. Explaining the potentially ever-changing combo of characters would not be something we would be concerned about - we would just start as if it were those characters there the time before. Anyway, I'm not sure how well that would work for us so here's a few questions... 1/ Have you done this before (or something like it) and how did it go? 2/ Do you have any other ideas for these situations where not everyone can make it but the rest can get together and do something D&D-ish? One of the other ideas was to have someone step up one weekend and simply run the characters through a dungeon (pre-made or not, wouldn't matter). Not worry about the how/why we were there - just simply plopping everyone in and saying "go". So yea that's it - thoughts? ideas? suggestions? [I]PS - these players for the most part enjoy combat first, solving puzzles/mysteries second and roleplaying third (when I asked them what they like to do most)[/I] [/QUOTE]
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