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*Pathfinder & Starfinder
Changing Item Creation
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<blockquote data-quote="IndyPendant" data-source="post: 2247433" data-attributes="member: 8738"><p>I want to make item creation more accessible to players. 8 feats--some of which suck horribly--seems way too high a cost for making items, and there are flaws in the item creation process themselves. Therefore, I have created these rules which I am submitting to you for feedback. As usual, my goal has been to make the rules changes as easy to understand as possible, with as little work required by me as possible as well. This one's a bit complex though, so I am looking both for positive and negative feedback, and also for anything I may have failed to consider when designing these rules.</p><p></p><p>Thanks.</p><p></p><p></p><p></p><p>And here are the feats themselves:</p><p>[CODE][B]Craft Charged Item [Item Creation][/B]</p><p>Source: Heavily adapted from Arcana Unearthed</p><p>Prerequisite: Character level 3rd.</p><p>Benefit: You can create any item that has limited charges, but can be used</p><p>more than once, whose prerequisites you meet (i.e. Wands, Staves, Necklace</p><p>of Fireballs, etc). See my House Rules file for details of my changes to the</p><p>Item Creation rules.</p><p>Special: This feat includes both Craft Staff and Craft Wand, and replaces both</p><p>of those feats for the purposes of prerequisites.</p><p></p><p>[B]Craft Continuous Item [Item Creation][/B]</p><p>Source: Heavily adapted from Arcana Unearthed</p><p>Prerequisite: Character level 5th.</p><p>Benefit: You can create any item that is always in effect, excluding weapons,</p><p>armour, and shields, whose prerequisites you meet (i.e. most rings and</p><p>wondrous items). See my House Rules file for details of my changes to the</p><p>Item Creation rules.</p><p>Special: This feat includes both Forge Ring and Craft Wondrous Item, and</p><p>replaces both of those feats for the purposes of prerequisites.</p><p></p><p>[B]Craft Magic Arms and Armour [Item Creation][/B]</p><p>Source: Heavily adapted from Arcana Unearthed</p><p>Prerequisite: Character level 5th.</p><p>Benefit: You can create any magic weapon, armor, or shield whose</p><p>prerequisites you meet. See my House Rules file for details of my</p><p>changes to the Item Creation rules.</p><p></p><p>[B]Craft Single-Use Item [Item Creation][/B]</p><p>Source: Heavily adapted from Arcana Unearthed</p><p>Prerequisite: None.</p><p>Benefit: You can create any item that can only be used once, whose</p><p>prerequisites you meet (i.e. scrolls, potions, oils, dusts, contingent spells</p><p>(see Complete Arcane p. 139), Feather Tokens, Manuals, etc). See my</p><p>House Rules file for details of my changes to the Item Creation rules.</p><p>Special: This feat includes both Scribe Scroll and Brew Potion, and</p><p>replaces both of those feats for the purposes of prerequisites. Wizards</p><p>start with this feat instead of Scribe Scroll.</p><p></p><p>[B]Craft Use-Per-Day Item [Item Creation][/B]</p><p>Source: Heavily adapted from Arcana Unearthed</p><p>Prerequisite: Character level 3rd.</p><p>Benefit: You can create any item that has a limited usage per day, whose</p><p>prerequisites you meet (i.e. Tattoos (see my House Rules file), Eberron</p><p>eternal wands, Metamagic Rods, Boots of Speed, Ring of Elemental</p><p>Command, etc). See my House Rules file for details of my changes to the</p><p>Item Creation rules.</p><p>Special: This feat includes most rods, and replaces Craft Rod for the</p><p>purposes of prerequisites. </p><p></p><p>[B]Fast Item Creation [Item Creation][/B]</p><p>You can create items faster</p><p>Source: Adapted from the Netbook of Feats.</p><p>Prerequisites: Any Item Creation Feat</p><p>Benefit: You increase the daily rate at which you create magical items by</p><p>1000 gp.</p><p>Normal: All spellcasters normally create items at the rate of 1000 gp per</p><p>day.</p><p>Special: This feat can be taken several times. Each time it is chosen,</p><p>you add 1000 gp to the value of magical items you can create in a day.</p><p></p><p>[B]Magical Artisan [Item Creation][/B]</p><p>Source: The Forgotten Realms Campaign Setting</p><p>Prerequisite: Any Item Creation Feat</p><p>Benefit: Each time you take this feat, choose one item creation feat</p><p>you know. When determining your cost in XP and raw materials for</p><p>creating items with this feat, multiply the base cost by 75%.</p><p>Special: You can gain this feat multiple times. Its effects do not stack.</p><p>Each time you take the feat, you must choose a different Item</p><p>Creation feat.</p><p></p><p>[B]Tap Item [Item Creation][/B]</p><p>You may draw upon the power of other magic items to create new items.</p><p>Source: Adapted from the Netbook of Feats.</p><p>Prerequisites: Any Item Creation feat.</p><p>Benefit: When creating a new magic item, you may draw any amount of the XP</p><p>cost from other, existing items of the same type. The items from which the</p><p>energy is taken are destroyed in the process, and they cannot be artifacts.</p><p>The maximum XP that can be drawn from any one item is equal to half the XP</p><p>needed to create that item. (If an item has charges, its XP value is</p><p>reduced in proportion to the charges used up.)[/CODE]</p></blockquote><p></p>
[QUOTE="IndyPendant, post: 2247433, member: 8738"] I want to make item creation more accessible to players. 8 feats--some of which suck horribly--seems way too high a cost for making items, and there are flaws in the item creation process themselves. Therefore, I have created these rules which I am submitting to you for feedback. As usual, my goal has been to make the rules changes as easy to understand as possible, with as little work required by me as possible as well. This one's a bit complex though, so I am looking both for positive and negative feedback, and also for anything I may have failed to consider when designing these rules. Thanks. And here are the feats themselves: [CODE][B]Craft Charged Item [Item Creation][/B] Source: Heavily adapted from Arcana Unearthed Prerequisite: Character level 3rd. Benefit: You can create any item that has limited charges, but can be used more than once, whose prerequisites you meet (i.e. Wands, Staves, Necklace of Fireballs, etc). See my House Rules file for details of my changes to the Item Creation rules. Special: This feat includes both Craft Staff and Craft Wand, and replaces both of those feats for the purposes of prerequisites. [B]Craft Continuous Item [Item Creation][/B] Source: Heavily adapted from Arcana Unearthed Prerequisite: Character level 5th. Benefit: You can create any item that is always in effect, excluding weapons, armour, and shields, whose prerequisites you meet (i.e. most rings and wondrous items). See my House Rules file for details of my changes to the Item Creation rules. Special: This feat includes both Forge Ring and Craft Wondrous Item, and replaces both of those feats for the purposes of prerequisites. [B]Craft Magic Arms and Armour [Item Creation][/B] Source: Heavily adapted from Arcana Unearthed Prerequisite: Character level 5th. Benefit: You can create any magic weapon, armor, or shield whose prerequisites you meet. See my House Rules file for details of my changes to the Item Creation rules. [B]Craft Single-Use Item [Item Creation][/B] Source: Heavily adapted from Arcana Unearthed Prerequisite: None. Benefit: You can create any item that can only be used once, whose prerequisites you meet (i.e. scrolls, potions, oils, dusts, contingent spells (see Complete Arcane p. 139), Feather Tokens, Manuals, etc). See my House Rules file for details of my changes to the Item Creation rules. Special: This feat includes both Scribe Scroll and Brew Potion, and replaces both of those feats for the purposes of prerequisites. Wizards start with this feat instead of Scribe Scroll. [B]Craft Use-Per-Day Item [Item Creation][/B] Source: Heavily adapted from Arcana Unearthed Prerequisite: Character level 3rd. Benefit: You can create any item that has a limited usage per day, whose prerequisites you meet (i.e. Tattoos (see my House Rules file), Eberron eternal wands, Metamagic Rods, Boots of Speed, Ring of Elemental Command, etc). See my House Rules file for details of my changes to the Item Creation rules. Special: This feat includes most rods, and replaces Craft Rod for the purposes of prerequisites. [B]Fast Item Creation [Item Creation][/B] You can create items faster Source: Adapted from the Netbook of Feats. Prerequisites: Any Item Creation Feat Benefit: You increase the daily rate at which you create magical items by 1000 gp. Normal: All spellcasters normally create items at the rate of 1000 gp per day. Special: This feat can be taken several times. Each time it is chosen, you add 1000 gp to the value of magical items you can create in a day. [B]Magical Artisan [Item Creation][/B] Source: The Forgotten Realms Campaign Setting Prerequisite: Any Item Creation Feat Benefit: Each time you take this feat, choose one item creation feat you know. When determining your cost in XP and raw materials for creating items with this feat, multiply the base cost by 75%. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, you must choose a different Item Creation feat. [B]Tap Item [Item Creation][/B] You may draw upon the power of other magic items to create new items. Source: Adapted from the Netbook of Feats. Prerequisites: Any Item Creation feat. Benefit: When creating a new magic item, you may draw any amount of the XP cost from other, existing items of the same type. The items from which the energy is taken are destroyed in the process, and they cannot be artifacts. The maximum XP that can be drawn from any one item is equal to half the XP needed to create that item. (If an item has charges, its XP value is reduced in proportion to the charges used up.)[/CODE] [/QUOTE]
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