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Community
General Tabletop Discussion
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Changing Item Creation
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<blockquote data-quote="NewLifeForm" data-source="post: 2249328" data-attributes="member: 7811"><p><strong>Interesting...</strong></p><p></p><p>My campaign uses a much, much simpler system. I don't recommend it to everyone, but I wanted the type of feel you get in the World of Warcraft MMORPG. We have feats like Create Potion, Create Magic Armor, Create Magic Weapon, Create Magic Item, Create Magic Gear (Steampunk/Magic Technology - Tinker Gnome stuff). The PC's ranks in skills such as Knowledge Arcana, Spellcraft, Craft and Profession then contribute to what they can make.</p><p></p><p>The prerequisites for these feats are normally at least 2 levels in a certain Class, at least 1 skill in two or more knowledges, etc.</p><p></p><p>For example, a potion that heals 1D8 hp might require Create Potion, Knowledge Arcana 3, Knowledge Alchemy or Herbalism 3 and the right components. A potion that heals 3D8 might require Create Potion, Arcana 6, Alchemy/Herbalism 6 and Profession (Apothacary) of at least 1. </p><p></p><p>That's just an example. I have a more detailed breakdown somewhere, but we're pretty flexible at my table <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>This system really helps the party work together, since a magic sword may need feats and skills that are possessed by only a Warrior AND a Wizard.</p><p></p><p>Later Days,</p><p>NewLifeForm</p><p></p><p>"It's life Jim, but not as we know it..."</p></blockquote><p></p>
[QUOTE="NewLifeForm, post: 2249328, member: 7811"] [b]Interesting...[/b] My campaign uses a much, much simpler system. I don't recommend it to everyone, but I wanted the type of feel you get in the World of Warcraft MMORPG. We have feats like Create Potion, Create Magic Armor, Create Magic Weapon, Create Magic Item, Create Magic Gear (Steampunk/Magic Technology - Tinker Gnome stuff). The PC's ranks in skills such as Knowledge Arcana, Spellcraft, Craft and Profession then contribute to what they can make. The prerequisites for these feats are normally at least 2 levels in a certain Class, at least 1 skill in two or more knowledges, etc. For example, a potion that heals 1D8 hp might require Create Potion, Knowledge Arcana 3, Knowledge Alchemy or Herbalism 3 and the right components. A potion that heals 3D8 might require Create Potion, Arcana 6, Alchemy/Herbalism 6 and Profession (Apothacary) of at least 1. That's just an example. I have a more detailed breakdown somewhere, but we're pretty flexible at my table ;) This system really helps the party work together, since a magic sword may need feats and skills that are possessed by only a Warrior AND a Wizard. Later Days, NewLifeForm "It's life Jim, but not as we know it..." [/QUOTE]
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