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Changing monster names
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<blockquote data-quote="Harlock" data-source="post: 1364650" data-attributes="member: 4545"><p>I find with the wealth of d20 critter books on the market I can always stay ahead of my players. Thing is, I <em>want</em> my players to learn the traits of monsters and to have a basic knowledge of the more common kinds. To me it enhances the flavor of the setting so much when the characters start to identify monsters with certain areas, etc. I don't find it too metagamey for a character to know trolls need a healthy dousing of acid to keep them down. Haven't all of us grown up knowing you stake a vampire through the heart and shoot a werewolf with a silver bullet? And these are only myths. Which brings up another point...</p><p></p><p>I think it is perfectly okay, if players are alerted ahead of time, to feed the players false information via myths. Maybe a huckster weaponsmith is trying to move some old merchandise on what he perceives as the new arrivals in town and informs the party that the only way to kill a Hill Troll is with cold iron. Just the parties bad luck if they believe it. Maybe growing up the fighter was always told by a grizzled old veteran that undead are blinded by torches. This kind of stuff does wonders to enhance the flavor of a setting.</p></blockquote><p></p>
[QUOTE="Harlock, post: 1364650, member: 4545"] I find with the wealth of d20 critter books on the market I can always stay ahead of my players. Thing is, I [i]want[/i] my players to learn the traits of monsters and to have a basic knowledge of the more common kinds. To me it enhances the flavor of the setting so much when the characters start to identify monsters with certain areas, etc. I don't find it too metagamey for a character to know trolls need a healthy dousing of acid to keep them down. Haven't all of us grown up knowing you stake a vampire through the heart and shoot a werewolf with a silver bullet? And these are only myths. Which brings up another point... I think it is perfectly okay, if players are alerted ahead of time, to feed the players false information via myths. Maybe a huckster weaponsmith is trying to move some old merchandise on what he perceives as the new arrivals in town and informs the party that the only way to kill a Hill Troll is with cold iron. Just the parties bad luck if they believe it. Maybe growing up the fighter was always told by a grizzled old veteran that undead are blinded by torches. This kind of stuff does wonders to enhance the flavor of a setting. [/QUOTE]
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