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Changing OA/disengage rules
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<blockquote data-quote="Sunseeker" data-source="post: 6605902"><p>Sorry, would have expanded, needed to start dinner.</p><p></p><p>Here's a few reasons:</p><p>Dodge is a full action. You can move, but otherwise you get no attacks, no spells, <em>nothing</em>. Doing <em>nothing</em> is usually the <strong>worst</strong> choice you can make in a first. Making Dodge even worse is that it is not a fixed bonus to defenses ala "Total Defense" in 4th. It imposes a dexterity check. This is fine for Rogues, dex-fighters, rangers and monks (and anyone else lucky enough to have a high dex), but it's not going to help your barbarians, your paladins, your fighters who are going to be your meat up front. If a Str-Fighter has the choice between doing <em>nothing</em> and making 3 attacks, their better choice is 3 attacks since Dodge would not significantly benefit them.</p><p></p><p>Being able to move quickly in and out of combat are signature features of at least two classes and are great features to pick up when multiclassing. Removing disengage makes the skirmisher melee classes much less appealing. You're more likely to see archer rogues/monks/rangers than their melee versions if you remove disengage. If being in the fray sucks, it's easier to never join than to figure out how to escape.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6605902"] Sorry, would have expanded, needed to start dinner. Here's a few reasons: Dodge is a full action. You can move, but otherwise you get no attacks, no spells, [I]nothing[/I]. Doing [I]nothing[/I] is usually the [B]worst[/B] choice you can make in a first. Making Dodge even worse is that it is not a fixed bonus to defenses ala "Total Defense" in 4th. It imposes a dexterity check. This is fine for Rogues, dex-fighters, rangers and monks (and anyone else lucky enough to have a high dex), but it's not going to help your barbarians, your paladins, your fighters who are going to be your meat up front. If a Str-Fighter has the choice between doing [I]nothing[/I] and making 3 attacks, their better choice is 3 attacks since Dodge would not significantly benefit them. Being able to move quickly in and out of combat are signature features of at least two classes and are great features to pick up when multiclassing. Removing disengage makes the skirmisher melee classes much less appealing. You're more likely to see archer rogues/monks/rangers than their melee versions if you remove disengage. If being in the fray sucks, it's easier to never join than to figure out how to escape. [/QUOTE]
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