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General Tabletop Discussion
*Dungeons & Dragons
Changing Order of Character Creation, from 1e to 2024
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<blockquote data-quote="SteveC" data-source="post: 9379177" data-attributes="member: 9053"><p>My own group has been trying a ton of different systems to see what we're going to do once the new edition drops. And so we've been doing a lot of character creation. It's made me think about the order of doing things.</p><p></p><p>It all comes down to the different roles you can play in a game, and if roles are even an important thing in that game. We just finished up some DaggerHeart, and I found that there were roles that were important enough to discuss when creating characters for the group. So we sort of talked about Class first.</p><p></p><p>But we also just played some Feng Shui 2. In that game, you don't have the same importance on doing things. The most important thing our GM did was discuss if we were going to have vehicle-based characters so he would make that a more or less important part of the game.</p><p></p><p>We also did PF2, and although that game does an ABC, we talked about the "C" part much more so that we'd have a balance of different abilities to cover the bases of what the game expects out of you.</p><p></p><p>In our D&D game, we made sure we'd have spell casters, a healer, support characters and damage dealers. Again in those situations, class came first because we were designing a team.</p><p></p><p>At the end of the day, I guess I've found "class" is more important if different classes fill different roles for the group. I'm not sure that I like that, but it does seem to be how it worked out.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9379177, member: 9053"] My own group has been trying a ton of different systems to see what we're going to do once the new edition drops. And so we've been doing a lot of character creation. It's made me think about the order of doing things. It all comes down to the different roles you can play in a game, and if roles are even an important thing in that game. We just finished up some DaggerHeart, and I found that there were roles that were important enough to discuss when creating characters for the group. So we sort of talked about Class first. But we also just played some Feng Shui 2. In that game, you don't have the same importance on doing things. The most important thing our GM did was discuss if we were going to have vehicle-based characters so he would make that a more or less important part of the game. We also did PF2, and although that game does an ABC, we talked about the "C" part much more so that we'd have a balance of different abilities to cover the bases of what the game expects out of you. In our D&D game, we made sure we'd have spell casters, a healer, support characters and damage dealers. Again in those situations, class came first because we were designing a team. At the end of the day, I guess I've found "class" is more important if different classes fill different roles for the group. I'm not sure that I like that, but it does seem to be how it worked out. [/QUOTE]
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