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Changing Order of Character Creation, from 1e to 2024
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<blockquote data-quote="ezo" data-source="post: 9379460" data-attributes="member: 7037866"><p>When I started in B/X you rolled IN ORDER, and part of the challenge (and FUN) of the game was creating a character you wanted to play, weighing the balance of taking 2 from one score to bump another by 1, etc., and working with what you had to work with to make something great.</p><p></p><p>Moving on to AD&D, with minimum requirements for many classes beyound the generic "9 base" made getting those classes when you rolled in order a treat, something awesome and unique, and more enjoyable IME.</p><p></p><p>Now, with point-buy and standard arrays, and arranging to taste, you have dozens of PCs who seem almost like carbon copies in play. What fighter in 5E doesn't have a STR 16 (or better) by level 4 for STR-based builds? How many rogues are played with DEX below 14??? Ever? When players can move ability scores around, it is just another step towards homogeny.</p><p></p><p>Being closed-off to what might be when you fate take a hand really is a pity. If you're happy with it, great for you, but it's your loss--especially if you've never even <em>tried</em> it. After all, you'll never know just what you'll get--and even with the way I prefer to play, background and class are still up to me--as is every other choice I make as I advance my characters.</p></blockquote><p></p>
[QUOTE="ezo, post: 9379460, member: 7037866"] When I started in B/X you rolled IN ORDER, and part of the challenge (and FUN) of the game was creating a character you wanted to play, weighing the balance of taking 2 from one score to bump another by 1, etc., and working with what you had to work with to make something great. Moving on to AD&D, with minimum requirements for many classes beyound the generic "9 base" made getting those classes when you rolled in order a treat, something awesome and unique, and more enjoyable IME. Now, with point-buy and standard arrays, and arranging to taste, you have dozens of PCs who seem almost like carbon copies in play. What fighter in 5E doesn't have a STR 16 (or better) by level 4 for STR-based builds? How many rogues are played with DEX below 14??? Ever? When players can move ability scores around, it is just another step towards homogeny. Being closed-off to what might be when you fate take a hand really is a pity. If you're happy with it, great for you, but it's your loss--especially if you've never even [I]tried[/I] it. After all, you'll never know just what you'll get--and even with the way I prefer to play, background and class are still up to me--as is every other choice I make as I advance my characters. [/QUOTE]
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