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General Tabletop Discussion
*Dungeons & Dragons
Changing Order of Character Creation, from 1e to 2024
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<blockquote data-quote="Scott Christian" data-source="post: 9383535" data-attributes="member: 6901101"><p>I would think many people picture the person (character) first. I have heard many people state: "I want to be an orphan that lost their parents to a _______ attack," or "I want to be a kid that grew up in the jungle and was raised by the creatures there," or "I want to have this anime's character's backstory." For these people, class is still open. </p><p></p><p>I really believe it is what questions you use for the wording of character creation. Those questions create the framework of how a player views the process. Ask, "What does your character look like while fighting in a battle?" and then ask, "What does your character look like when they walk into the king's court?" and then ask, "What does your character look like when exploring a forgotten dungeon?" Ask those three questions and you are bound to be led to a class. </p><p></p><p>Ask: "When your character was five, what did their life look like?" and then "When they were 15, what event was the catalyst for their adventuring career?" and you will get a much different frame for character creation.</p><p></p><p>I don't think any one way is wrong. But, to say it "...feels like the right way!" just implies it agrees with your vision of character design.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9383535, member: 6901101"] I would think many people picture the person (character) first. I have heard many people state: "I want to be an orphan that lost their parents to a _______ attack," or "I want to be a kid that grew up in the jungle and was raised by the creatures there," or "I want to have this anime's character's backstory." For these people, class is still open. I really believe it is what questions you use for the wording of character creation. Those questions create the framework of how a player views the process. Ask, "What does your character look like while fighting in a battle?" and then ask, "What does your character look like when they walk into the king's court?" and then ask, "What does your character look like when exploring a forgotten dungeon?" Ask those three questions and you are bound to be led to a class. Ask: "When your character was five, what did their life look like?" and then "When they were 15, what event was the catalyst for their adventuring career?" and you will get a much different frame for character creation. I don't think any one way is wrong. But, to say it "...feels like the right way!" just implies it agrees with your vision of character design. [/QUOTE]
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