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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Changing power buckets from levels to tiers
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<blockquote data-quote="keterys" data-source="post: 4752751" data-attributes="member: 43019"><p>Now, I'm not likely to actually use this idea any time in the near future, but I'd like to bat it around in my head for theoretical use at some later date or on a different project...</p><p></p><p>What if instead of powers being listed by level (ex: level 1 encounter powers, level 3 encounter powers, level 7 encounter powers) they were instead listed by tier? For example, Positioning Strike (Level 1) and Bait and Switch (Level 3) would both be 'heroic tier' and either could be taken at 1st level.</p><p></p><p>Conceding that this is an overall powerup for PCs and moving on from there, what are the problems?</p><p></p><p>This would immediately expand the power selection (Good)</p><p>Certain powers that are on the lower side would be even more removed from consideration (Bad)</p><p>While there isn't a ton of difference between level 1 and level 7 powers, people would certainly gravitate towards the higher level ones (Eh)</p><p>Some powers that are just a bit too low to start would be even lower - Knockout, I'm looking at you! (Bad)... though that could be addressed by just kicking them into the next tier.</p><p>Your best powers would be picked at the lowest levels of a tier and your best at the highest level of a tier (Not sure)</p><p></p><p>Is this something you'd be overall for or against, as a player?</p><p></p><p>Not working with the character builder is one of the more killing stroke type failures at the moment, but I'd be thinking of using it for powers not currently attached to classes or for different class/power setups than currently existing so it's not a current concern.</p></blockquote><p></p>
[QUOTE="keterys, post: 4752751, member: 43019"] Now, I'm not likely to actually use this idea any time in the near future, but I'd like to bat it around in my head for theoretical use at some later date or on a different project... What if instead of powers being listed by level (ex: level 1 encounter powers, level 3 encounter powers, level 7 encounter powers) they were instead listed by tier? For example, Positioning Strike (Level 1) and Bait and Switch (Level 3) would both be 'heroic tier' and either could be taken at 1st level. Conceding that this is an overall powerup for PCs and moving on from there, what are the problems? This would immediately expand the power selection (Good) Certain powers that are on the lower side would be even more removed from consideration (Bad) While there isn't a ton of difference between level 1 and level 7 powers, people would certainly gravitate towards the higher level ones (Eh) Some powers that are just a bit too low to start would be even lower - Knockout, I'm looking at you! (Bad)... though that could be addressed by just kicking them into the next tier. Your best powers would be picked at the lowest levels of a tier and your best at the highest level of a tier (Not sure) Is this something you'd be overall for or against, as a player? Not working with the character builder is one of the more killing stroke type failures at the moment, but I'd be thinking of using it for powers not currently attached to classes or for different class/power setups than currently existing so it's not a current concern. [/QUOTE]
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Changing power buckets from levels to tiers
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