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Changing racial favored classes
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<blockquote data-quote="Kalendraf" data-source="post: 1664471" data-attributes="member: 3433"><p>If there's one thing that disturbed me about the 3.5 update it was the Gnome favored class becoming bard. I can see their line of thinking but I strongly disagree with it. Before you start thinking this whole post is about gnomes/bards, let me get to my point. I propose that a couple of the racial favored classes don't make sense, at least within my view of my own campaigns and several I've seen. Most of them do make sense, so let me mention them:</p><p></p><p>Dwarf (fighter) - makes perfect sense to me. Check.</p><p>Half-orc (barbarian) - again this seems fine. Check.</p><p>Halfling (rogue) - once again, spot on. Check.</p><p>Human/Half-elf (none) - versatile races, makes sense. Check.</p><p></p><p>That leaves the 2 races that I disagree with. I've already mentioned gnomes, but that leaves elves. At this point, some of you are probably saying, "Heresy! The Elf-wizard connection is documented since 1st edition. You can't change that!"</p><p></p><p>My response is sure I can. Personally, I've never bought the whole croc of elven-deep-lust-for-arcane propaganda that TSR and now WotC has tried to forcefeed us since 1st edition. To me elves are and always have been creatures of nature, living in harmony with the woodlands. As evidence I will call upon the elves of literature I have read (not any post-D&D inspired stuff) including the oft-cited Tolkien upon which D&D is said to be partially based. Certainly his elves have magic, but is it not magic of nature? I don't recall any of his elves whipping out a cone of cold or ripping off volleys of magic missiles. I do remember them healing, and harnessing the very power of the woodlands. On the other hand, arcane magic is often destructive and dangerous, very unnatural, and therefore, very un-elven. Certain elves may crave arcane power, but I reckon their skin is rather dark. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But that's another story...</p><p></p><p>I propose that instead of Wizard being elves favored class, it should instead be either Druid or Ranger. I originally was leaning toward Druid thinking that each elf might have some limited druidic power, but now I've shifted toward Ranger. It seems to me that many elves might favor ranger, and take several levels in it, or multiclass as ranger/X characters. That's a bit tougher to see with druid. I would also suspect that most elves make good trackers and their affinity to the bow might lead them to this class as well.</p><p></p><p>As for the gnome, I say the bard is too specialized of a class for any race to choose as a favored class. I never really liked the gnome illusionist favored class before, but it made a bit more sense. I propose changing the gnome's favored class to be wizard, including specialist types. Gnome wizards or gnome wizard/X multiclass characters seem a lot more likely to me than any gnome bards ever have.</p><p></p><p>I don't foresee any major problems with houseruling things this way, but perhaps there is something I'm overlooking. Any feedback is appreciated.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 1664471, member: 3433"] If there's one thing that disturbed me about the 3.5 update it was the Gnome favored class becoming bard. I can see their line of thinking but I strongly disagree with it. Before you start thinking this whole post is about gnomes/bards, let me get to my point. I propose that a couple of the racial favored classes don't make sense, at least within my view of my own campaigns and several I've seen. Most of them do make sense, so let me mention them: Dwarf (fighter) - makes perfect sense to me. Check. Half-orc (barbarian) - again this seems fine. Check. Halfling (rogue) - once again, spot on. Check. Human/Half-elf (none) - versatile races, makes sense. Check. That leaves the 2 races that I disagree with. I've already mentioned gnomes, but that leaves elves. At this point, some of you are probably saying, "Heresy! The Elf-wizard connection is documented since 1st edition. You can't change that!" My response is sure I can. Personally, I've never bought the whole croc of elven-deep-lust-for-arcane propaganda that TSR and now WotC has tried to forcefeed us since 1st edition. To me elves are and always have been creatures of nature, living in harmony with the woodlands. As evidence I will call upon the elves of literature I have read (not any post-D&D inspired stuff) including the oft-cited Tolkien upon which D&D is said to be partially based. Certainly his elves have magic, but is it not magic of nature? I don't recall any of his elves whipping out a cone of cold or ripping off volleys of magic missiles. I do remember them healing, and harnessing the very power of the woodlands. On the other hand, arcane magic is often destructive and dangerous, very unnatural, and therefore, very un-elven. Certain elves may crave arcane power, but I reckon their skin is rather dark. ;) But that's another story... I propose that instead of Wizard being elves favored class, it should instead be either Druid or Ranger. I originally was leaning toward Druid thinking that each elf might have some limited druidic power, but now I've shifted toward Ranger. It seems to me that many elves might favor ranger, and take several levels in it, or multiclass as ranger/X characters. That's a bit tougher to see with druid. I would also suspect that most elves make good trackers and their affinity to the bow might lead them to this class as well. As for the gnome, I say the bard is too specialized of a class for any race to choose as a favored class. I never really liked the gnome illusionist favored class before, but it made a bit more sense. I propose changing the gnome's favored class to be wizard, including specialist types. Gnome wizards or gnome wizard/X multiclass characters seem a lot more likely to me than any gnome bards ever have. I don't foresee any major problems with houseruling things this way, but perhaps there is something I'm overlooking. Any feedback is appreciated. [/QUOTE]
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