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Changing Range of Self to Touch
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<blockquote data-quote="5ekyu" data-source="post: 7318273" data-attributes="member: 6919838"><p>before i did the self-to-touch, i would review every single touch spell in the game for obvious issues.</p><p></p><p>One of the initial red flags i would have is handing off concentration spells to folks with con save proficiencies. </p><p></p><p>Altering the save - i would not consider because of how that affects the "what abilities mean" thing. </p><p></p><p>if i were going to consider it it might be a single "go to" as in creating psychic variants of fireball representing psychic assaults of some powerful form of illusion but even then it seems really out of whack power-wise. i would not go near any sort of "dial-a-sav-on-demand" type effect. that would be just too deadly and frankly result in a lot of wiped out PCs. it makes fighting uphill against more powerful casters a lot more deadly. just ask rogues how much they want to charge an enemy sorcerer to negate their evasion save for zero and 1/2 by turning fireballs into WIS saves or strength saves? </p><p></p><p>its really a "build" or "design" breaker to me and unless you plan to add ways for rogues to get sneak attacks that go around AC and a whole lot of other additions, i think these are quite dangerous areas to tred.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7318273, member: 6919838"] before i did the self-to-touch, i would review every single touch spell in the game for obvious issues. One of the initial red flags i would have is handing off concentration spells to folks with con save proficiencies. Altering the save - i would not consider because of how that affects the "what abilities mean" thing. if i were going to consider it it might be a single "go to" as in creating psychic variants of fireball representing psychic assaults of some powerful form of illusion but even then it seems really out of whack power-wise. i would not go near any sort of "dial-a-sav-on-demand" type effect. that would be just too deadly and frankly result in a lot of wiped out PCs. it makes fighting uphill against more powerful casters a lot more deadly. just ask rogues how much they want to charge an enemy sorcerer to negate their evasion save for zero and 1/2 by turning fireballs into WIS saves or strength saves? its really a "build" or "design" breaker to me and unless you plan to add ways for rogues to get sneak attacks that go around AC and a whole lot of other additions, i think these are quite dangerous areas to tred. [/QUOTE]
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