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General Tabletop Discussion
*Dungeons & Dragons
Changing rest periods
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<blockquote data-quote="Fenris-77" data-source="post: 7624743" data-attributes="member: 6993955"><p>When you change the duration of the rests it will almost assuredly up the number of encounters per rest that the party tries to push through. If the basic pattern of 2 shorts per long and 6-7 encounters per long doesn't change you'll be fine, obviously, but I don't think that's what you're going to get. You can't pressure a party with a time crunch when they need 24 hours to rest fully, nor 4 hours to short rest. So while in isolation that math of rest ratios looks fine in reality that's not how it's going to work in a lot of campaigns. Any time the party is under time pressure, they have almost no ability to rest fully. I'm not saying there's no way to make that work, but I think it's a whole ton more complicated than a simplistic look at ratios might suggest.</p><p></p><p>There's really two separate issues here - healing and class abilities. If you are trying to limit 5 minute work days and a preponderance of novas that's one thing, but if you're trying to add some verisimilitude to the length of time it takes to heal that's something else.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7624743, member: 6993955"] When you change the duration of the rests it will almost assuredly up the number of encounters per rest that the party tries to push through. If the basic pattern of 2 shorts per long and 6-7 encounters per long doesn't change you'll be fine, obviously, but I don't think that's what you're going to get. You can't pressure a party with a time crunch when they need 24 hours to rest fully, nor 4 hours to short rest. So while in isolation that math of rest ratios looks fine in reality that's not how it's going to work in a lot of campaigns. Any time the party is under time pressure, they have almost no ability to rest fully. I'm not saying there's no way to make that work, but I think it's a whole ton more complicated than a simplistic look at ratios might suggest. There's really two separate issues here - healing and class abilities. If you are trying to limit 5 minute work days and a preponderance of novas that's one thing, but if you're trying to add some verisimilitude to the length of time it takes to heal that's something else. [/QUOTE]
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