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General Tabletop Discussion
*Dungeons & Dragons
Changing rest periods
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<blockquote data-quote="5ekyu" data-source="post: 7625118" data-attributes="member: 6919838"><p>Actually, the change in time of rests may change the popularity between the two. As observed above, a 4 hour rest means more likely setting up a camp, not just stopping for lunch. It may mean setting watches. Unless the gm slters a variety ofcdpells, things like Rope Trick give way to Leo Hut.</p><p></p><p>4hr vs 24 hour likely leads to more long rests thsn short rests thsn the 1 hour vs 8 hour/day does. </p><p></p><p>I would expect that unless new circumstances were added as requirements, you would see more long rests this way.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7625118, member: 6919838"] Actually, the change in time of rests may change the popularity between the two. As observed above, a 4 hour rest means more likely setting up a camp, not just stopping for lunch. It may mean setting watches. Unless the gm slters a variety ofcdpells, things like Rope Trick give way to Leo Hut. 4hr vs 24 hour likely leads to more long rests thsn short rests thsn the 1 hour vs 8 hour/day does. I would expect that unless new circumstances were added as requirements, you would see more long rests this way. [/QUOTE]
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Changing rest periods
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