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Changing rest periods
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<blockquote data-quote="Sadras" data-source="post: 7625759" data-attributes="member: 6688277"><p>Whichever ability your character most identifies with. So if you're a DEX fighter/barbarian, then I'd allow you to use your DEX. Ideally, the person selects their higher stat and then sticks with it unless there is a good enough argument to have it changed later on in the character's life. </p><p>It is not supposed to be a gotcha, hence I also decided against using CON, which was the obvious choice having it tying into exhaustion, which would have screwed some classes.</p><p></p><p></p><p></p><p>Sadly it is not that granular. A long rest recharge, recharges ALL long rest abilities (class, racial or otherwise), similarly a short rest recharge will recharge ALL the short rest abilities. So the player needs to be careful when to call for a check. </p><p></p><p></p><p></p><p>A single short rest recharge refreshes a Battlemaster's manuevers, action surge and second wind.</p><p>If you activate the SR recharge you refresh them all in one go (it is like having a short rest without the hour constraint). </p><p></p><p></p><p></p><p>It is important to mention that after a proper <strong>Long Rest</strong> all short rest abilities and long rest abilities are immediately refreshed, there is no roll.</p><p></p><p>When the PC orc does a Long Rest recharge he refreshes all long rest abilities whether they be class features and/or racial abilities/features. So an orc wizard would refresh spellcasting and relentless endurance.</p><p></p><p></p><p></p><p>Depends. This is where it comes down to your table, the level of your characters and the average difficulty of your encounters. I don't run 6-8 encounters per day, I do not find that practical and I find it a tremendous waste of roleplaying time. I wanted a system that works both for outdoor, city and dungeon sessions without having to change/worry about resting periods and that made some sort of sense to me.</p><p></p><p>Generally I might have 2-4 combat encounters in one day and realistically, the PCs will automake the first short rest recharge (DC 5 base). If your PCs are short resting between every encounter because every encounter is rated DEADLY well then that is different. If your PCs are higher level they can risk pushing themselves a little further without too many short rests, plus their bonus to rolling is higher (+8 usually) and then there is Inspiration as well.</p><p>My experience with this is having two groups, an 11th level party and a now 6th level party - no issues so far, and I have been running this for the better part of a year.</p><p></p><p>Furthermore travel and time are a big part at our table, so the recharge DC can rack up if characters are trying to make haste without the 24-Long Rest. My players tend to be cautious, ensuring they Long Rest in the major settlements between their travels. </p><p></p><p></p><p></p><p>Fair points. </p><p></p><p>All I can say is (a) there are numerous creative ways of restoring/refreshing abilities that might not demand a roll or numerous creative ways of assisting such rolls and (b) it is not supposed to be a gotcha so any ability you most identify with may be used. But yes, your observations are valid. </p><p> </p><p>The easiest way to do 'fix' these concerns (6-7), which I must add I will be doing, since it makes this system even better by catering to more styles (<u>so thank you for the time and effort put into analyzing the system and providing insight!</u>), is to decouple the roll from abilities and instead base it solely on level (character experience).</p><p></p><p>Use Double Proficiency or Double Proficiency +1 as the modifier.</p><p></p><p>1st Level: +4 or +5</p><p>5th Level: +6 or +7</p><p>9th Level: +8 or +9</p><p>13th Level: +10 or +11*</p><p>17th Level: +12 or +13</p><p></p><p>* It is at this point that it starts differing from the ability system, but I do not believe it is too much of a concern.</p><p>+5 due to level +5 due to ability = +10 max.</p><p></p><p></p><p></p><p>In your (8) with your wizard/cleric example, all abilities would be recharged no matter which class, similarly as they do with your PHB short rest and long rest. I mean you could try break it up between classes and make it more granular between multiple short rests recharges but that would get messy/complicated and you'd have the racial abilities mucking things up.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7625759, member: 6688277"] Whichever ability your character most identifies with. So if you're a DEX fighter/barbarian, then I'd allow you to use your DEX. Ideally, the person selects their higher stat and then sticks with it unless there is a good enough argument to have it changed later on in the character's life. It is not supposed to be a gotcha, hence I also decided against using CON, which was the obvious choice having it tying into exhaustion, which would have screwed some classes. Sadly it is not that granular. A long rest recharge, recharges ALL long rest abilities (class, racial or otherwise), similarly a short rest recharge will recharge ALL the short rest abilities. So the player needs to be careful when to call for a check. A single short rest recharge refreshes a Battlemaster's manuevers, action surge and second wind. If you activate the SR recharge you refresh them all in one go (it is like having a short rest without the hour constraint). It is important to mention that after a proper [B]Long Rest[/B] all short rest abilities and long rest abilities are immediately refreshed, there is no roll. When the PC orc does a Long Rest recharge he refreshes all long rest abilities whether they be class features and/or racial abilities/features. So an orc wizard would refresh spellcasting and relentless endurance. Depends. This is where it comes down to your table, the level of your characters and the average difficulty of your encounters. I don't run 6-8 encounters per day, I do not find that practical and I find it a tremendous waste of roleplaying time. I wanted a system that works both for outdoor, city and dungeon sessions without having to change/worry about resting periods and that made some sort of sense to me. Generally I might have 2-4 combat encounters in one day and realistically, the PCs will automake the first short rest recharge (DC 5 base). If your PCs are short resting between every encounter because every encounter is rated DEADLY well then that is different. If your PCs are higher level they can risk pushing themselves a little further without too many short rests, plus their bonus to rolling is higher (+8 usually) and then there is Inspiration as well. My experience with this is having two groups, an 11th level party and a now 6th level party - no issues so far, and I have been running this for the better part of a year. Furthermore travel and time are a big part at our table, so the recharge DC can rack up if characters are trying to make haste without the 24-Long Rest. My players tend to be cautious, ensuring they Long Rest in the major settlements between their travels. Fair points. All I can say is (a) there are numerous creative ways of restoring/refreshing abilities that might not demand a roll or numerous creative ways of assisting such rolls and (b) it is not supposed to be a gotcha so any ability you most identify with may be used. But yes, your observations are valid. The easiest way to do 'fix' these concerns (6-7), which I must add I will be doing, since it makes this system even better by catering to more styles ([U]so thank you for the time and effort put into analyzing the system and providing insight![/U]), is to decouple the roll from abilities and instead base it solely on level (character experience). Use Double Proficiency or Double Proficiency +1 as the modifier. 1st Level: +4 or +5 5th Level: +6 or +7 9th Level: +8 or +9 13th Level: +10 or +11* 17th Level: +12 or +13 * It is at this point that it starts differing from the ability system, but I do not believe it is too much of a concern. +5 due to level +5 due to ability = +10 max. In your (8) with your wizard/cleric example, all abilities would be recharged no matter which class, similarly as they do with your PHB short rest and long rest. I mean you could try break it up between classes and make it more granular between multiple short rests recharges but that would get messy/complicated and you'd have the racial abilities mucking things up. [/QUOTE]
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