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General Tabletop Discussion
*Pathfinder & Starfinder
Changing Saving Throws and DC's
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<blockquote data-quote="Sadrik" data-source="post: 3087047" data-attributes="member: 14506"><p>A high level character wont have the same chance to blow saves as a 1st level character because like you said:"feats, items, or buffs that boost his stats". </p><p></p><p>The problem with this system is that a 9th level spell has the same DC as a 0 level spell (10+stat+other bonuses). This may be ok though. A 9th level spell has a much more powerful effect than a low level spell does. Should it also have a better DC too. 9th level spells are not only powerful because of their DC but their effects too. </p><p></p><p>In a way neutralizing the DC's of spells is similar to how the psion works. A psion can spend his power points to augment a power up to his highest level power giving it a maxed out DC in the process. So all of his DC's are the same in effect. This Save/DC variant works in reverse of that. All DC's are 10 +stat. A high level caster will have a very high stat 16 + level boost (+5) + inherent book (+5) + enhancement (+6) = 32. That will give his spell DC's a 22 without spell focus. That is insane going against a con, dex, or wis save that is not maxed out. Lets see: stat 16 wis (+3) + resistance bonus (+5), iron will (+2) = +10 will save. That means that the character will save against mind effecting magic on a 12 or better against a "maxed out" caster. I am happy with that. Some characters may not have the inherent book some people may not have the iron will.</p><p></p><p>BTW in the current system a 20th level common warrior and a 20th level fighter have the same bonuses to saves.</p><p></p><p>What if characters got one of the save boost feats for free at first level. For instance a rogue would have to put it in reflexes, a fighter fortitude, but a cleric could choose fortitude or will a monk could choose any etc?</p></blockquote><p></p>
[QUOTE="Sadrik, post: 3087047, member: 14506"] A high level character wont have the same chance to blow saves as a 1st level character because like you said:"feats, items, or buffs that boost his stats". The problem with this system is that a 9th level spell has the same DC as a 0 level spell (10+stat+other bonuses). This may be ok though. A 9th level spell has a much more powerful effect than a low level spell does. Should it also have a better DC too. 9th level spells are not only powerful because of their DC but their effects too. In a way neutralizing the DC's of spells is similar to how the psion works. A psion can spend his power points to augment a power up to his highest level power giving it a maxed out DC in the process. So all of his DC's are the same in effect. This Save/DC variant works in reverse of that. All DC's are 10 +stat. A high level caster will have a very high stat 16 + level boost (+5) + inherent book (+5) + enhancement (+6) = 32. That will give his spell DC's a 22 without spell focus. That is insane going against a con, dex, or wis save that is not maxed out. Lets see: stat 16 wis (+3) + resistance bonus (+5), iron will (+2) = +10 will save. That means that the character will save against mind effecting magic on a 12 or better against a "maxed out" caster. I am happy with that. Some characters may not have the inherent book some people may not have the iron will. BTW in the current system a 20th level common warrior and a 20th level fighter have the same bonuses to saves. What if characters got one of the save boost feats for free at first level. For instance a rogue would have to put it in reflexes, a fighter fortitude, but a cleric could choose fortitude or will a monk could choose any etc? [/QUOTE]
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