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General Tabletop Discussion
*Pathfinder & Starfinder
Changing Saving Throws and DC's
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<blockquote data-quote="Sadrik" data-source="post: 3092189" data-attributes="member: 14506"><p>I agree with you on a certain level here. But also note though that this is similar to the psionic character adding more creature types to a spell for augmentation. </p><p></p><p>On the up side to a flat DC system you can forgo the levels and go with a "powers known list as opposed to a spell slots per level. Because in effect, a higher level spell is only a spell that you cant learn until a certain level. So, a sorcerer might be learns 8 spells at level 1 and then gains more as he levels up. </p><p></p><p>Also, changing it to simply how many spells you can prepare might be the way to go. A high level caster might prepare 15 spells a day. In this fashion it becomes very simple and you dont have a glut of low level spells just hanging around. The caster would always select their best effects, generally their highest level effects.</p><p></p><p></p><p>Some spells could or should be shifted up a level so they can only access those powers at a higher level. Does meta-magic make this a problem? I will have to think about it some more. My gut response to it is- big deal. But maybe I am missing something.</p><p></p><p>The whole idea of having the saves not advance with level was based on two things:</p><p>1. A character who drinks a lot of alcohol at 1st level should get drunk just as easily as a high level character. I mean really a 20th level character should not have 20 shots and then accidentally roll a 1. Fortitude saves should be con checks similar to breaking down a door is a strength check. Please no one try and convince me otherwise on this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>2. Multiclassing benefits are out of control. I also dont need any convincing on this either.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 3092189, member: 14506"] I agree with you on a certain level here. But also note though that this is similar to the psionic character adding more creature types to a spell for augmentation. On the up side to a flat DC system you can forgo the levels and go with a "powers known list as opposed to a spell slots per level. Because in effect, a higher level spell is only a spell that you cant learn until a certain level. So, a sorcerer might be learns 8 spells at level 1 and then gains more as he levels up. Also, changing it to simply how many spells you can prepare might be the way to go. A high level caster might prepare 15 spells a day. In this fashion it becomes very simple and you dont have a glut of low level spells just hanging around. The caster would always select their best effects, generally their highest level effects. Some spells could or should be shifted up a level so they can only access those powers at a higher level. Does meta-magic make this a problem? I will have to think about it some more. My gut response to it is- big deal. But maybe I am missing something. The whole idea of having the saves not advance with level was based on two things: 1. A character who drinks a lot of alcohol at 1st level should get drunk just as easily as a high level character. I mean really a 20th level character should not have 20 shots and then accidentally roll a 1. Fortitude saves should be con checks similar to breaking down a door is a strength check. Please no one try and convince me otherwise on this. :D 2. Multiclassing benefits are out of control. I also dont need any convincing on this either. [/QUOTE]
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