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General Tabletop Discussion
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Changing Saving Throws and DC's
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<blockquote data-quote="Sadrik" data-source="post: 3094412" data-attributes="member: 14506"><p>I agree with the class level 1, the low levels of classes are very good. Almost too good. BAB stacks, saves stack (and they offer the best benefit at level 1), generally the best class features are at level 1. Then their are things that annoyingly dont stack! like caster levels.</p><p></p><p>I dont mind that character level 1 stuff is good. For instance max hp at first level doesnt bother me. The skill system is a bunch of bad anyway. I have a different system for them in my game, shown here:</p><p><a href="http://www.enworld.org/showthread.php?t=174872" target="_blank">http://www.enworld.org/showthread.php?t=174872</a></p><p></p><p>In that system it is extremely important to know what skills you get at first level and not necessarily what you add later on. So, in a way if a player wanted to min/max in my skill system they would take rogue at first and then go into whatever they wanted later.</p><p></p><p>If all "class features" were tied to overall character level rather than class level it would be more balanced. However it would be hard to adjudicate this because all class features are not equal. Trap sense vs. eldritch blast? I really like the true20 concept of you get 4 class features/feats at first level and 1 every level thereafter. And your classes are similar to the generic classes in the unearthed arcana. This could easily be incorporated into d&d 3.x Just change all class features into feats (the hardest part).</p><p></p><p>I actually have a whole variant system written up. I posted on enworld several years ago but it was eaten by the crash.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 3094412, member: 14506"] I agree with the class level 1, the low levels of classes are very good. Almost too good. BAB stacks, saves stack (and they offer the best benefit at level 1), generally the best class features are at level 1. Then their are things that annoyingly dont stack! like caster levels. I dont mind that character level 1 stuff is good. For instance max hp at first level doesnt bother me. The skill system is a bunch of bad anyway. I have a different system for them in my game, shown here: [url]http://www.enworld.org/showthread.php?t=174872[/url] In that system it is extremely important to know what skills you get at first level and not necessarily what you add later on. So, in a way if a player wanted to min/max in my skill system they would take rogue at first and then go into whatever they wanted later. If all "class features" were tied to overall character level rather than class level it would be more balanced. However it would be hard to adjudicate this because all class features are not equal. Trap sense vs. eldritch blast? I really like the true20 concept of you get 4 class features/feats at first level and 1 every level thereafter. And your classes are similar to the generic classes in the unearthed arcana. This could easily be incorporated into d&d 3.x Just change all class features into feats (the hardest part). I actually have a whole variant system written up. I posted on enworld several years ago but it was eaten by the crash. [/QUOTE]
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