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General Tabletop Discussion
*Pathfinder & Starfinder
Changing Saving Throws and DC's
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<blockquote data-quote="Ulorian - Agent of Chaos" data-source="post: 3095160" data-attributes="member: 16668"><p>Sadrik, adding the +2 only once IS part of fractional saves. Fractional saves isn't some arbitrary formula that punches out some good-looking numbers; that's what the PHB multiclassing is. Fractional saves is the real, mathematical representation of adding saves/BABs from two different classes. The PHB method is a simplification provided by the designers because it involves zero math.</p><p></p><p>Look at it this way: the point of fractional saves is to calculate saves/BAB for single-classed and multiclassed characters identically. If single-classed characters can only add +2 once, why would multiclassed characters be able to add the +2 more than once?</p><p></p><p>But enough about that... what I like most about what you're proposing is that it solves problems like high-level characters being able to swallow poisons like they were candy. It moves the scale towards realism and away from cartoony, which may not be everyone's cup of tea, but is certainly mine.</p><p></p><p>You mentioned in your last post that you're annoyed by caster levels not stacking... also a pet peeve of mine. Have you considered a BAB-like approach to caster level? Fighters and the like get 1/2 caster level per level; Bards, Rangers, etc. get 3/4; and Wizards, Clerics, etc. get full caster level?</p></blockquote><p></p>
[QUOTE="Ulorian - Agent of Chaos, post: 3095160, member: 16668"] Sadrik, adding the +2 only once IS part of fractional saves. Fractional saves isn't some arbitrary formula that punches out some good-looking numbers; that's what the PHB multiclassing is. Fractional saves is the real, mathematical representation of adding saves/BABs from two different classes. The PHB method is a simplification provided by the designers because it involves zero math. Look at it this way: the point of fractional saves is to calculate saves/BAB for single-classed and multiclassed characters identically. If single-classed characters can only add +2 once, why would multiclassed characters be able to add the +2 more than once? But enough about that... what I like most about what you're proposing is that it solves problems like high-level characters being able to swallow poisons like they were candy. It moves the scale towards realism and away from cartoony, which may not be everyone's cup of tea, but is certainly mine. You mentioned in your last post that you're annoyed by caster levels not stacking... also a pet peeve of mine. Have you considered a BAB-like approach to caster level? Fighters and the like get 1/2 caster level per level; Bards, Rangers, etc. get 3/4; and Wizards, Clerics, etc. get full caster level? [/QUOTE]
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