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Changing Saving Throws and DC's
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<blockquote data-quote="Sadrik" data-source="post: 3095595" data-attributes="member: 14506"><p>I understand what you are saying I however dont think that it is part of the UA rules that I thought you were sighting.</p><p></p><p>Agreed poisons and diseases would be dangerous at level 1 and at level 20. Which totally makes sense a first level guy should be as succeptable to a disease as easily as a 20th level guy. Do 20th level guys need to be able to quaff poisons and just laugh about it? Yeah they do but to a certain extent. A 20th level guys is going likely have a big bonus to his con (amulet of +6 con) and will likely have a vest or cloak +5. So therefore a lot more resistant by that simple gage. </p><p></p><p>Under this system I would also give an improved iron will- indomitable will an improved great fortitude- supreme fortitude and an improved lightning reflexes- unconscious reflexes. They would give an extra +2 to the save.</p><p></p><p>Yes I have given a lot of thought to this.</p><p>Non casters would be 1/4</p><p>Ranger and paladin would be 1/2</p><p>Bard would be 3/4</p><p>Wizard, cleric, druid, sorcerer would be 1/1</p><p></p><p>The problem here is how do you mesh the sorcerer's spells known, the wizards spellbook and the clerics spell list. My idea to deal with this was to have 3 different kinds of casters.</p><p>My untested as of yet spell caster system:</p><p><a href="http://www.enworld.org/showthread.php?t=176219" target="_blank">http://www.enworld.org/showthread.php?t=176219</a></p></blockquote><p></p>
[QUOTE="Sadrik, post: 3095595, member: 14506"] I understand what you are saying I however dont think that it is part of the UA rules that I thought you were sighting. Agreed poisons and diseases would be dangerous at level 1 and at level 20. Which totally makes sense a first level guy should be as succeptable to a disease as easily as a 20th level guy. Do 20th level guys need to be able to quaff poisons and just laugh about it? Yeah they do but to a certain extent. A 20th level guys is going likely have a big bonus to his con (amulet of +6 con) and will likely have a vest or cloak +5. So therefore a lot more resistant by that simple gage. Under this system I would also give an improved iron will- indomitable will an improved great fortitude- supreme fortitude and an improved lightning reflexes- unconscious reflexes. They would give an extra +2 to the save. Yes I have given a lot of thought to this. Non casters would be 1/4 Ranger and paladin would be 1/2 Bard would be 3/4 Wizard, cleric, druid, sorcerer would be 1/1 The problem here is how do you mesh the sorcerer's spells known, the wizards spellbook and the clerics spell list. My idea to deal with this was to have 3 different kinds of casters. My untested as of yet spell caster system: [url]http://www.enworld.org/showthread.php?t=176219[/url] [/QUOTE]
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