Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Changing Saving Throws (Will)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ThoughtBubble" data-source="post: 866629" data-attributes="member: 9723"><p>Frankly, I can see your point, but I find the change unnecessarry, and a bit arbitrary. If charisma isn't seeing enough use in your game, it probablly is more of an issue with the style of GMing than anything else. Charsima affects just about everything involving dealing with other people. I think saying it has little use implies you play a straight dungeoneering campaign. In my campaign, the 18 cha sorcerer glides through social interactions with ease, negotiates better pay, and will soon be invited into the upper eschelons of society. In a couple of weeks, he may just talk his way into a higher military rank than the rest of the party has. I don't see that as at all useless, or needing a boost.</p><p></p><p>Also, I think you're reading a bit much into what each stat is supposed to be. The problem is that I can raise this arguement for a whole lot of stuff. To argue the other side then, since wisdom represents things like awareness, why not add it to social interaction rolls? After all, if you're more aware of what someone's feeling, you're more able to speak in ways that will get the reaction you want. Wisdom should be added to attack rolls too because you're more aware of what your opponent will do. Dexterity should be added when you try to move something heavy because it represents a coordiated effort of all your muscles, and dexterity represents coordiation.</p><p></p><p></p><p>If you do get your GM to implement it, what are you going to give the people with high wisdom scores to make up for it? There's nothing quite like a lopsided change to make for potentially unhappy players.</p><p></p><p>And finally, make sure everyone knows beforehand, because there are expectations for the game, including wisdom bonuses going to will.</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 866629, member: 9723"] Frankly, I can see your point, but I find the change unnecessarry, and a bit arbitrary. If charisma isn't seeing enough use in your game, it probablly is more of an issue with the style of GMing than anything else. Charsima affects just about everything involving dealing with other people. I think saying it has little use implies you play a straight dungeoneering campaign. In my campaign, the 18 cha sorcerer glides through social interactions with ease, negotiates better pay, and will soon be invited into the upper eschelons of society. In a couple of weeks, he may just talk his way into a higher military rank than the rest of the party has. I don't see that as at all useless, or needing a boost. Also, I think you're reading a bit much into what each stat is supposed to be. The problem is that I can raise this arguement for a whole lot of stuff. To argue the other side then, since wisdom represents things like awareness, why not add it to social interaction rolls? After all, if you're more aware of what someone's feeling, you're more able to speak in ways that will get the reaction you want. Wisdom should be added to attack rolls too because you're more aware of what your opponent will do. Dexterity should be added when you try to move something heavy because it represents a coordiated effort of all your muscles, and dexterity represents coordiation. If you do get your GM to implement it, what are you going to give the people with high wisdom scores to make up for it? There's nothing quite like a lopsided change to make for potentially unhappy players. And finally, make sure everyone knows beforehand, because there are expectations for the game, including wisdom bonuses going to will. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Changing Saving Throws (Will)
Top