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General Tabletop Discussion
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Changing Scenes?
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<blockquote data-quote="7thlvlDM" data-source="post: 176393" data-attributes="member: 1081"><p>Unlike most of the folks who've replied, I HIGHLY recommend this. Although not doing it makes certain the players play from their characters' points of view, switching to the bad guys is highly cinematic and entertaining. It's done in movies and books to great effect. Tell your players they should be mature enough to seperate player knowledge and character knowledge, because it'll be more fun for them if you can utilize this technique. Switching scenes like this also allows your players to understand what's going on and thus better able to enjoy the story, even if their characters will never have enough information to figure it out.</p><p></p><p>Besides, if they fail to keep from being influenced by what their characters are not suppose to know, trick them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I recently ran a game where I started by reading an intro I said was from a different "perspective". The intro made it sound like the party's allies were actually the bad guys and the criminals they've been chasing were really good guys. Of course, the different perspective I was talking about came from an alternate reality which they would cross into half way through the session. When their "good" allies began showing signs of being cruel and greedy, they assumed it was because they'd always been that way. They only caught on to the parallel dimension switch at the very end. But anyways, I digress... If you can pull off dramatic scene switches, you level up as a DM <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-7th</p></blockquote><p></p>
[QUOTE="7thlvlDM, post: 176393, member: 1081"] Unlike most of the folks who've replied, I HIGHLY recommend this. Although not doing it makes certain the players play from their characters' points of view, switching to the bad guys is highly cinematic and entertaining. It's done in movies and books to great effect. Tell your players they should be mature enough to seperate player knowledge and character knowledge, because it'll be more fun for them if you can utilize this technique. Switching scenes like this also allows your players to understand what's going on and thus better able to enjoy the story, even if their characters will never have enough information to figure it out. Besides, if they fail to keep from being influenced by what their characters are not suppose to know, trick them :) I recently ran a game where I started by reading an intro I said was from a different "perspective". The intro made it sound like the party's allies were actually the bad guys and the criminals they've been chasing were really good guys. Of course, the different perspective I was talking about came from an alternate reality which they would cross into half way through the session. When their "good" allies began showing signs of being cruel and greedy, they assumed it was because they'd always been that way. They only caught on to the parallel dimension switch at the very end. But anyways, I digress... If you can pull off dramatic scene switches, you level up as a DM :) -7th [/QUOTE]
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