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Changing Sneak Attack to Light Weapons
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<blockquote data-quote="Xeviat" data-source="post: 7970373" data-attributes="member: 57494"><p>As evidenced by the "Aim" variant action suggested in UA, and the way TWFing interacts with Cunning Action, I think the Rogue is designed to be getting two chances for sneak attack every round, either by virtue of getting 2 attacks or getting advantage. When that's taken into consideration, allowing any weapon to sneak attack isn't that big of a deal.</p><p></p><p>Even if you allow great weapon fighting on sneak attack dice. That's an improvement of +0.415 per die. The loss of two chances to land it more than eclipses that.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7970373, member: 57494"] As evidenced by the "Aim" variant action suggested in UA, and the way TWFing interacts with Cunning Action, I think the Rogue is designed to be getting two chances for sneak attack every round, either by virtue of getting 2 attacks or getting advantage. When that's taken into consideration, allowing any weapon to sneak attack isn't that big of a deal. Even if you allow great weapon fighting on sneak attack dice. That's an improvement of +0.415 per die. The loss of two chances to land it more than eclipses that. [/QUOTE]
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Changing Sneak Attack to Light Weapons
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