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General Tabletop Discussion
*Dungeons & Dragons
Changing Sneak Attack to Light Weapons
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<blockquote data-quote="DND_Reborn" data-source="post: 7971258" data-attributes="member: 6987520"><p>I agree with your additions for the most part. I think (as others have said), having maybe 4-5 properties is really all you need. For instance, if you look at Heavy and Two-handed for melee weapons, only the Greatclub is two-handed <em>without</em> being Heavy. Strikes me as odd that you can't use the GWM -5/+10 with a Greatclub, but maybe that is just me.</p><p></p><p>Maybe for fun I'll start another thread about decreasing and simplifying weapon properties. But, I know in many weapons some people would like to see <em>more</em> for them... it is a dilemma. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":unsure:" title="Unsure :unsure:" data-smilie="24"data-shortname=":unsure:" /> </p><p></p><p>Anyway, clubs are light-weight, easily concealed IMO, and since they didn't make a "sap," which is a well-thought-of rogue weapon, club fits the bill for me. I am not talking about Bam-Bam Captain Cave Man clubs, more something like a bo or blackjack. The thug-type rogue, standing there in the dark alley smacking his club in his palm threateningly as he extorts money from someone works for me. Sure, you can do it with a dagger, but he might cut himself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I more surprised you're on board with a handaxe being used than a club, honestly, but to each, their own.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7971258, member: 6987520"] I agree with your additions for the most part. I think (as others have said), having maybe 4-5 properties is really all you need. For instance, if you look at Heavy and Two-handed for melee weapons, only the Greatclub is two-handed [I]without[/I] being Heavy. Strikes me as odd that you can't use the GWM -5/+10 with a Greatclub, but maybe that is just me. Maybe for fun I'll start another thread about decreasing and simplifying weapon properties. But, I know in many weapons some people would like to see [I]more[/I] for them... it is a dilemma. :unsure: Anyway, clubs are light-weight, easily concealed IMO, and since they didn't make a "sap," which is a well-thought-of rogue weapon, club fits the bill for me. I am not talking about Bam-Bam Captain Cave Man clubs, more something like a bo or blackjack. The thug-type rogue, standing there in the dark alley smacking his club in his palm threateningly as he extorts money from someone works for me. Sure, you can do it with a dagger, but he might cut himself. ;) I more surprised you're on board with a handaxe being used than a club, honestly, but to each, their own. [/QUOTE]
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