Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Changing spell effects?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Patryn of Elvenshae" data-source="post: 1946298" data-attributes="member: 23094"><p>I agree with much of the above. Spell Thematics is one of the worst feats I can imagine, because the idea it is supposed to emulate (that certain wizards, when they cast "the same spell," have somewhat different effects) is already tacitly a part of the rules.</p><p></p><p>Specifically, you cannot auto-identify an opposing spellcaster's spell if it's one you already know. You need to make a Spellcraft check; otherwise, a Spot or Listen check should be sufficient. Therefore, there must be some difference between Wizard A's Mage Armor and Wizard B's Mage Armor.</p><p></p><p>There are certain similarities, certainly - enough that someone trained in the magical arts (i.e., having ranks in Spellcraft) can pick them out. Some of these include the necessary material components.</p><p></p><p>For instance, the components of the Mage Armor spell are a few mystic words (V), a series of gestures (S), and a piece of cured leather (F).</p><p></p><p>Wizard A is an Elf, trained in the tradition of the Elven High Mages. When he casts a Mage Armor spell, he pulls a leaf-shaped piece of elkhide from his pouch and passes it twice around his head, intoning a cadence of mystic syllables. A field of force similar in appearence to Elf-crafted mail shimmers into appearance around him, and just as quickly fades from view.</p><p></p><p>Wizard B is a firemage from the desertlands. When he casts Mage Armor, he pulls a cured square of camel hide, taken from the hump of a dromedary, from his pouch, and makes a mystic pass over it. When he speaks a mystic phrase, a rune glows briefly on the hide and causes smoke to rise into the air. The smoke, moved by eldritch winds, moves into position around the wizard's body, briefly defining a barrier before blowing away.</p><p></p><p>To the untrained, there is no certain way to determine what spell the wizard has cast, though someone intelligent and observant might guess it to be some form of warding. A trained eye, however, can pick out the magical fundamentals that make the spell do what it does, and correctly determine that the spell is a minor abjuration, meant to mimic the effects of a well-made suit of armor.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 1946298, member: 23094"] I agree with much of the above. Spell Thematics is one of the worst feats I can imagine, because the idea it is supposed to emulate (that certain wizards, when they cast "the same spell," have somewhat different effects) is already tacitly a part of the rules. Specifically, you cannot auto-identify an opposing spellcaster's spell if it's one you already know. You need to make a Spellcraft check; otherwise, a Spot or Listen check should be sufficient. Therefore, there must be some difference between Wizard A's Mage Armor and Wizard B's Mage Armor. There are certain similarities, certainly - enough that someone trained in the magical arts (i.e., having ranks in Spellcraft) can pick them out. Some of these include the necessary material components. For instance, the components of the Mage Armor spell are a few mystic words (V), a series of gestures (S), and a piece of cured leather (F). Wizard A is an Elf, trained in the tradition of the Elven High Mages. When he casts a Mage Armor spell, he pulls a leaf-shaped piece of elkhide from his pouch and passes it twice around his head, intoning a cadence of mystic syllables. A field of force similar in appearence to Elf-crafted mail shimmers into appearance around him, and just as quickly fades from view. Wizard B is a firemage from the desertlands. When he casts Mage Armor, he pulls a cured square of camel hide, taken from the hump of a dromedary, from his pouch, and makes a mystic pass over it. When he speaks a mystic phrase, a rune glows briefly on the hide and causes smoke to rise into the air. The smoke, moved by eldritch winds, moves into position around the wizard's body, briefly defining a barrier before blowing away. To the untrained, there is no certain way to determine what spell the wizard has cast, though someone intelligent and observant might guess it to be some form of warding. A trained eye, however, can pick out the magical fundamentals that make the spell do what it does, and correctly determine that the spell is a minor abjuration, meant to mimic the effects of a well-made suit of armor. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Changing spell effects?
Top