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General Tabletop Discussion
*Dungeons & Dragons
Changing Spell Elemental Damage
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<blockquote data-quote="Larrin" data-source="post: 6741914" data-attributes="member: 55816"><p>Mechanics-wise: an acid-dragon sorcerer casting fire spells that are retooled with acid damage should not be any more powerful than a fire-dragon sorcerer casting those same spells in their original form. So from a balance standpoint, it is probably not overpowered to do this. </p><p></p><p>Flavor-wise: This is where things can feel wrong. It does cheapen a spell's identity to just swap its damage type to whatever you happen to be playing at the time. On the other hand, a acid-dragon sorcerer currently has plenty of flavor, but nothing to use that flavor on, so maybe cheapening spell flavor is the right move.</p><p></p><p>A possible solution: work with DM to take a spell like fireball and make acidball be something more than just fire-ball with acid damage: maybe take all the fire spells and to make them acid spells split the damage it deals between this round and next round: acidball does 4d6 acid damage ref save for half, and next round (whether you save or not) take 4d6 acid (con save for half). Something like that makes the spells have their own identity, so they don't just look like cheap pallette swaps. </p><p></p><p>Of course, its probably easier to talk a DM into a simple damage type shift than rewritting a dozen spells, so YMMV a lot...</p><p></p><p>Bottom line: Do whatever you can to get access to more acid spells, improvising 'new' acid spells based on other spells won't shift the game balance all that much.</p></blockquote><p></p>
[QUOTE="Larrin, post: 6741914, member: 55816"] Mechanics-wise: an acid-dragon sorcerer casting fire spells that are retooled with acid damage should not be any more powerful than a fire-dragon sorcerer casting those same spells in their original form. So from a balance standpoint, it is probably not overpowered to do this. Flavor-wise: This is where things can feel wrong. It does cheapen a spell's identity to just swap its damage type to whatever you happen to be playing at the time. On the other hand, a acid-dragon sorcerer currently has plenty of flavor, but nothing to use that flavor on, so maybe cheapening spell flavor is the right move. A possible solution: work with DM to take a spell like fireball and make acidball be something more than just fire-ball with acid damage: maybe take all the fire spells and to make them acid spells split the damage it deals between this round and next round: acidball does 4d6 acid damage ref save for half, and next round (whether you save or not) take 4d6 acid (con save for half). Something like that makes the spells have their own identity, so they don't just look like cheap pallette swaps. Of course, its probably easier to talk a DM into a simple damage type shift than rewritting a dozen spells, so YMMV a lot... Bottom line: Do whatever you can to get access to more acid spells, improvising 'new' acid spells based on other spells won't shift the game balance all that much. [/QUOTE]
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