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Changing the 4e save mechanism.
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4511037" data-attributes="member: 710"><p>I remember reading some passage on this in the DMG, but I can't remember it. Basically it tells us to not overthink this. </p><p></p><p>My general assumptions would always be that the DCs are as high as they are due to the circumstances and the setting, and I should try matching the "flavour" of the encounter with the mechanic. Breaking down a wooden door doesn't become a DC 30 challenge just because it is for higher level characters. I probably wouldn't use a simple wooden door in the first place if it was supposed to be a challenge. It would be Admantite or magically reinforced.</p><p></p><p>For "simulationist" purposes, you could do it the other way around - think what level your description has and use that DC. So, a Wooden Door is a Level 3 obstacle, a Admantite door is a level 23 obstacle. </p><p></p><p>The general assumption though will always be that you will design the adventure so that the PCs face challenges of their level. But if you can't or it doesn't feel right in certain scenarios - use the reserve method.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4511037, member: 710"] I remember reading some passage on this in the DMG, but I can't remember it. Basically it tells us to not overthink this. My general assumptions would always be that the DCs are as high as they are due to the circumstances and the setting, and I should try matching the "flavour" of the encounter with the mechanic. Breaking down a wooden door doesn't become a DC 30 challenge just because it is for higher level characters. I probably wouldn't use a simple wooden door in the first place if it was supposed to be a challenge. It would be Admantite or magically reinforced. For "simulationist" purposes, you could do it the other way around - think what level your description has and use that DC. So, a Wooden Door is a Level 3 obstacle, a Admantite door is a level 23 obstacle. The general assumption though will always be that you will design the adventure so that the PCs face challenges of their level. But if you can't or it doesn't feel right in certain scenarios - use the reserve method. [/QUOTE]
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Changing the 4e save mechanism.
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