Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Changing the 4e save mechanism.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="On Puget Sound" data-source="post: 4511494" data-attributes="member: 68988"><p>Count me among those bothered by the save to avoid being pushed into nasty places. Two things disturb me: the universality of the 55% chance, and the requirement that there be hazardous terrain (as opposed to a 6-enemy flank or other hazardous non-terrain situation) with the implication that the victim is aware of the hazard. I'm considering two house rule alternatives. Both begin with "When you are being pushed, pulled or slid you may, one time during the forced movement, attempt to fall prone and stop the movement. You may not do this if you are already prone."</p><p></p><p>Option A is "make an Athletics, Acrobatics or Endurance check. If your roll beats the attack roll that caused the forced movement, you succeed and fall prone."</p><p></p><p>Option B is "If you attempt this, the attacker must roll a d20 with the same bonus as the attack that caused the forced movement, but against your best non-AC defense. If the attacker succeeds at that roll, the forced movement continues; otherwise, you fall and stop moving."</p><p></p><p>I don't know how the math would scale. I suspect that under option A, characters who do not advance their physical stats (wizards) will become highly likely at high levels to be pushed off cliffs, making safewing amulets popular. </p><p></p><p>I'd like for the chance of success for a very capable character (strong, nimble or just plain stubborn) to be around 75%, with average characters in the 50-60% range and weak and clumsy characters at 25 to 35%. Any thoughts or analysis?</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 4511494, member: 68988"] Count me among those bothered by the save to avoid being pushed into nasty places. Two things disturb me: the universality of the 55% chance, and the requirement that there be hazardous terrain (as opposed to a 6-enemy flank or other hazardous non-terrain situation) with the implication that the victim is aware of the hazard. I'm considering two house rule alternatives. Both begin with "When you are being pushed, pulled or slid you may, one time during the forced movement, attempt to fall prone and stop the movement. You may not do this if you are already prone." Option A is "make an Athletics, Acrobatics or Endurance check. If your roll beats the attack roll that caused the forced movement, you succeed and fall prone." Option B is "If you attempt this, the attacker must roll a d20 with the same bonus as the attack that caused the forced movement, but against your best non-AC defense. If the attacker succeeds at that roll, the forced movement continues; otherwise, you fall and stop moving." I don't know how the math would scale. I suspect that under option A, characters who do not advance their physical stats (wizards) will become highly likely at high levels to be pushed off cliffs, making safewing amulets popular. I'd like for the chance of success for a very capable character (strong, nimble or just plain stubborn) to be around 75%, with average characters in the 50-60% range and weak and clumsy characters at 25 to 35%. Any thoughts or analysis? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Changing the 4e save mechanism.
Top