Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Changing the Artificer from Unearthed Arcana PEACH
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TBSamophlange" data-source="post: 6896340" data-attributes="member: 6795300"><p>I fully agree that the Artificer SHOULD be its own class, there are too many fiddly bits to fully capture the feel of the original. I used the unearthed arcana as basis because that is what is released, semi officially. Though, the creation of a full class offers other difficulties, such as creating different specialties. How different are artificers? At their core, do they ACTUALLY need their own class? And if so, what are three viable sub-types for the artificer? In my mind, the class should focus on three aspects - the adventuring, rogue-lite that uses his artificer abilities to disable traps and ancient secrets, the more "build magic items for the party", and possibly a psionic - grow items out if crystals. Keep in mind that the Artificer was built for Eberron, they are the people who make all the minor magic items that infuse the setting, and when designing the class, that must be kept in mind, with it being ported to other worlds second. This is important because if you want to create the artificer, you need to know what it is meant to do, and where it fits into a society/world. Eberron has lots of low level magic, and utility magic - this is what the artificer should be focused on.</p><p></p><p>in terms of class emulation, I am looking to the ranger, lower spell casting - limited to rituals maybe, and unique abilities toward the downtime crafting bent seems a decent mix.</p><p></p><p>While discussing the virtues of which class has the best core mechanics is interesting, It doesn't help me much in determiming if my changes are balanced or thematically sound. </p><p></p><p>While a full crafting system is not implemented, there is the downtime action, which I heavily relied on, to create many minor items, and gear, that I feel an artificer should excel at.</p></blockquote><p></p>
[QUOTE="TBSamophlange, post: 6896340, member: 6795300"] I fully agree that the Artificer SHOULD be its own class, there are too many fiddly bits to fully capture the feel of the original. I used the unearthed arcana as basis because that is what is released, semi officially. Though, the creation of a full class offers other difficulties, such as creating different specialties. How different are artificers? At their core, do they ACTUALLY need their own class? And if so, what are three viable sub-types for the artificer? In my mind, the class should focus on three aspects - the adventuring, rogue-lite that uses his artificer abilities to disable traps and ancient secrets, the more "build magic items for the party", and possibly a psionic - grow items out if crystals. Keep in mind that the Artificer was built for Eberron, they are the people who make all the minor magic items that infuse the setting, and when designing the class, that must be kept in mind, with it being ported to other worlds second. This is important because if you want to create the artificer, you need to know what it is meant to do, and where it fits into a society/world. Eberron has lots of low level magic, and utility magic - this is what the artificer should be focused on. in terms of class emulation, I am looking to the ranger, lower spell casting - limited to rituals maybe, and unique abilities toward the downtime crafting bent seems a decent mix. While discussing the virtues of which class has the best core mechanics is interesting, It doesn't help me much in determiming if my changes are balanced or thematically sound. While a full crafting system is not implemented, there is the downtime action, which I heavily relied on, to create many minor items, and gear, that I feel an artificer should excel at. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Changing the Artificer from Unearthed Arcana PEACH
Top