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Changing the Artificer from Unearthed Arcana PEACH
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<blockquote data-quote="doctorbadwolf" data-source="post: 6898462" data-attributes="member: 6704184"><p>eeesh. That's a lot of text. </p><p></p><p>sorry. in short: I'm building an Artificer that is shaped like a warlock, with a subclass proper, and a tool use choice, like patron and pact boon, and Artifices, like Invocations. It's also a full caster, but with a casting system more like other casters, and it can burn spell slots to imbue items, or do so as a long ritual (10 minutes x spell level).</p><p></p><p>edit: Curious what people think of giving certian wondrous items as things the Artificer can learn to make much more efficiently than anyone else? Would they have to deteriorate, unlike the "normal" version? Could they be craftable as part of a long rest, or is that too easy? </p><p></p><p>Also, has anyone already made any good expanded lists of magic items for 5e, espesially consumables? What about expanded weapon/other gear lists?</p><p></p><p>Looking at my document, I right now have it set up so that Imbuing a spell into an item works exactly like casting it (except the ritual thing, above), and takes a bonus action or reaction to Activate once Imbued. I think that works better than what I wrote in the text wall.</p><p></p><p>Also, an ability I gave the Artificer that, IMO, feels right and helps it buff people better, in a scaling way. </p><p></p><p><span style="font-family: 'Calibri'"><strong><span style="color: #000000">Elemental Transference: </span></strong></span><span style="font-family: 'Calibri'"><span style="color: #000000">Starting at level 1, you can cast AbsorbElements without components. At level 5, you can cast it without spending aspell slot. At level 11, you can use this ability a number of times equal toyour Intelligence Modifier. You must complete a long rest to regain thisability.</span></span></p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 6898462, member: 6704184"] eeesh. That's a lot of text. sorry. in short: I'm building an Artificer that is shaped like a warlock, with a subclass proper, and a tool use choice, like patron and pact boon, and Artifices, like Invocations. It's also a full caster, but with a casting system more like other casters, and it can burn spell slots to imbue items, or do so as a long ritual (10 minutes x spell level). edit: Curious what people think of giving certian wondrous items as things the Artificer can learn to make much more efficiently than anyone else? Would they have to deteriorate, unlike the "normal" version? Could they be craftable as part of a long rest, or is that too easy? Also, has anyone already made any good expanded lists of magic items for 5e, espesially consumables? What about expanded weapon/other gear lists? Looking at my document, I right now have it set up so that Imbuing a spell into an item works exactly like casting it (except the ritual thing, above), and takes a bonus action or reaction to Activate once Imbued. I think that works better than what I wrote in the text wall. Also, an ability I gave the Artificer that, IMO, feels right and helps it buff people better, in a scaling way. [FONT="Calibri"][B][COLOR=#000000]Elemental Transference: [/COLOR][/B][/FONT][FONT="Calibri"][COLOR=#000000]Starting at level 1, you can cast AbsorbElements without components. At level 5, you can cast it without spending aspell slot. At level 11, you can use this ability a number of times equal toyour Intelligence Modifier. You must complete a long rest to regain thisability.[/COLOR][/FONT] [/QUOTE]
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