Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Changing the Barbarian and Sorcerer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gregor" data-source="post: 3473418" data-attributes="member: 11751"><p>Hey everyone,</p><p></p><p>Im currently working on my homebrew setting and I am trying to pick people's brains about how I can change / improve the barbarian and sorcerer to better reflect my setting (my setting basically consists of an amalgam of things I and my players find interesting, compelling and cool in other settings, fantasy novels, etc.) </p><p></p><p>Barbarian:</p><p>In my setting, I dont want the PH version of a barbarian. To me, a barbarian is not a class, but an upbringing or heritage. A fighter, rogue, ranger etc. can all be barbarians. In my opiniotn, rage does not a barbarian make. </p><p></p><p>Therefore, I want to change the barbarian to be more of a berzerker - preferably one with a bit of nordic flair. If anyone has read any David Gemmel, think of someone who is baresark. Obviously rage stays, although it can be called something else. I also like uncanny dodge, but I dont know about the rest of the abilities (i.e. trap sense) and im sure skills can move around. Any ideas?</p><p></p><p>Sorcerer:</p><p>In my setting, sorcerers do not have draconic blood. Sorcerers are people who cannot pursue wizardry (wizardry in my setting is a highly regulated activity with strict codes of learning and behaviour) either for lack of talent, will or money. Sorcerers are people who, driven by their failure to be a wizard, make unholy pacts with fiends. They get arcane power in exchange for their souls. The fiends then use these souls to supplement their armies and fight eachother in the lower plains (hence devils and demons compete with one another to grant sorcery). The sorcerer in the PH doesnt really do anything other than cast spells and there is no real incentive to stay in the class instead of a PrC. </p><p></p><p>Thus, I want to change the sorcerer around to reflect their infernal bargain and give them some abilities or feats or features that offer some kind of incentive to stay a sorcerer. Ideas?</p><p></p><p>Any and all suggestions, advice, comments, other are welcome!</p></blockquote><p></p>
[QUOTE="Gregor, post: 3473418, member: 11751"] Hey everyone, Im currently working on my homebrew setting and I am trying to pick people's brains about how I can change / improve the barbarian and sorcerer to better reflect my setting (my setting basically consists of an amalgam of things I and my players find interesting, compelling and cool in other settings, fantasy novels, etc.) Barbarian: In my setting, I dont want the PH version of a barbarian. To me, a barbarian is not a class, but an upbringing or heritage. A fighter, rogue, ranger etc. can all be barbarians. In my opiniotn, rage does not a barbarian make. Therefore, I want to change the barbarian to be more of a berzerker - preferably one with a bit of nordic flair. If anyone has read any David Gemmel, think of someone who is baresark. Obviously rage stays, although it can be called something else. I also like uncanny dodge, but I dont know about the rest of the abilities (i.e. trap sense) and im sure skills can move around. Any ideas? Sorcerer: In my setting, sorcerers do not have draconic blood. Sorcerers are people who cannot pursue wizardry (wizardry in my setting is a highly regulated activity with strict codes of learning and behaviour) either for lack of talent, will or money. Sorcerers are people who, driven by their failure to be a wizard, make unholy pacts with fiends. They get arcane power in exchange for their souls. The fiends then use these souls to supplement their armies and fight eachother in the lower plains (hence devils and demons compete with one another to grant sorcery). The sorcerer in the PH doesnt really do anything other than cast spells and there is no real incentive to stay in the class instead of a PrC. Thus, I want to change the sorcerer around to reflect their infernal bargain and give them some abilities or feats or features that offer some kind of incentive to stay a sorcerer. Ideas? Any and all suggestions, advice, comments, other are welcome! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Changing the Barbarian and Sorcerer
Top