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Changing the Barbarian and Sorcerer
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<blockquote data-quote="Gregor" data-source="post: 3478342" data-attributes="member: 11751"><p>As mentioned above, Sorcerer's in my setting receive their powers from entering into a pact with a demon or devil lord. Demon and devil lords play a major role in my setting, akin to gods, but are mostly worshipped in secret. Because wizards and arcane magic in general is a heavily regulated and policed profession in my setting (e.g. all wizards are registered with a massive Arcane Order that controls the learning and development of arcane magic throughout humanity), sorcerers have to hide their talents or pretend to be wizards. Sorcerers are generally hunted down as rogue users of arcane magic by the Arcane Order. </p><p></p><p>I wanted to make the sorcerer a class that reflects the setting. I wanted something that resembles a quick and easy path to power, but has serious consequences (i.e. cannot utilize the Arcane Order who essentially control the purchase of spells and magic items without some mad bluff skillz, must hide their abilities from wizards, and are condemned to an eternity of servitude to their infernal patron). </p><p></p><p>Also, while the sorcerer seems to be evil (which he may or may not be), keep in mind that I am not using alignment in my setting.</p><p></p><p>Here are my proposed changes to the Sorcerer (I have only listed my additions, everything else is the same as in the SRD). I have changed the language around in the infernal blessings below, as they are taken from PH2 and FC2 and I didnt want to post them verbatum in this post. </p><p></p><p><strong>Sorcerer</strong></p><p></p><p>Skills:</p><p></p><p>added knowledge (planes), intimidate and use magic device to the sorcerer's class skills.</p><p></p><p>Class Features:</p><p></p><p>Infernal Contract: A sorcerer gains access to arcane spells directly as a result of entering into an infernal contract with a demon or devil lord in which he sells his soul in exchange for arcane power. If the sorcerer dies, his soul become the property of the demon or devil, forever condemning him to an eternity of slavery and servitude in their fiendish planar armies.</p><p></p><p>Infernal Blood: In addition to receiving the ability to cast arcane spells from his demonic or devilish patron, a sorcerer’s blood is infused with infernal energies, attuning him to the denizens of the lower planes. As the sorcerer increases in power, these energies manifest themselves as infernal blessings (see below). At first level, the sorcerer’s infernal blood grants him a +2 to his caster level when he uses a conjuration (summoning) spell to summon an evil outsider. He also gains a bonus to saves against fire and poison equal to the number of infernal blessings he possesses. For the purposes of determining the total number of blessings possessed by a sorcerer, his infernal blood counts as one blessing. For example, a 5th level sorcerer has two infernal blessings and a total bonus to his saves versus fire and poison of +2. (feat derived from infernal sorcerer heritage in PH2)</p><p></p><p>Infernal Blessing: As the sorcerer increases in power, the infernal energies in his blood manifest themselves as new and useable powers. At 5th level and every 5 levels after (10th, 15th and 20th) the sorcerer gains a new infernal blessing selected from the list below:</p><p></p><p>Infernal Sorcerer Howl (as written in PH2) - expend spell slot to create a cone of sonic energy.</p><p></p><p>Infernal Sorcerer Eyes (as written in PH2) - expend spell slot to gain darkvision for # of minutes = to spell level slot burned.</p><p></p><p>Infernal Sorcerer Resistance (as written in PH2) – gain resistance to acid and cold equal to the total number of infernal blessings you have. </p><p></p><p>Infernal Sorcerer Wings (derived from celestial sorcerer feat in PH2) – You can expend a spell slot as a standard action to sprout bat-like wings and gain the ability to fly for a number of rounds = to spell slot burned. </p><p></p><p>Infernal Stamina - You gain 2 extra hp for each infernal blessing you have and can gain fast healing equal to your total number of infernal blessings for 5 rounds. (feat derived from FC2)</p><p></p><p>Infernal Focus - You gain a +2 bonus on an attack, save, or check, useable a number of times per day equal to the number of infernal blessings you have. (feat derived from FC2)</p><p></p><p>Infernal Ally: At 7th level, the sorcerer is gifted with an infernal ally from the lower planes (mostly used by their infernal patron to keep an eye on them and to stay in contact - e.g. imp's commune ability). The sorcerer must spend 24 hours undergoing a vile ritual in which their existing familiar is sacrificed to their demonic or devilish patron (the sorcerer is not required to make the DC 15 fortitude save [see above] if the familiar dies in this manner). The sorcerer must consume the blood of their sacrificed familiar and recite foul prayers in which he reinforces his commitment to his patron. Upon completion of the ritual, their patron sends them a fiendish ally. If the sorcerer’s patron is a demon, he receives a Quasit. If the sorcerer’s patron is a Devil, he receives an Imp. The infernal ally ability functions exactly like taking the improved familiar feat.</p><p></p><p>Let me know what you think. Too powerful? Not interesting? Compelling? Viable alternative to a wizard? Too viable?</p></blockquote><p></p>
[QUOTE="Gregor, post: 3478342, member: 11751"] As mentioned above, Sorcerer's in my setting receive their powers from entering into a pact with a demon or devil lord. Demon and devil lords play a major role in my setting, akin to gods, but are mostly worshipped in secret. Because wizards and arcane magic in general is a heavily regulated and policed profession in my setting (e.g. all wizards are registered with a massive Arcane Order that controls the learning and development of arcane magic throughout humanity), sorcerers have to hide their talents or pretend to be wizards. Sorcerers are generally hunted down as rogue users of arcane magic by the Arcane Order. I wanted to make the sorcerer a class that reflects the setting. I wanted something that resembles a quick and easy path to power, but has serious consequences (i.e. cannot utilize the Arcane Order who essentially control the purchase of spells and magic items without some mad bluff skillz, must hide their abilities from wizards, and are condemned to an eternity of servitude to their infernal patron). Also, while the sorcerer seems to be evil (which he may or may not be), keep in mind that I am not using alignment in my setting. Here are my proposed changes to the Sorcerer (I have only listed my additions, everything else is the same as in the SRD). I have changed the language around in the infernal blessings below, as they are taken from PH2 and FC2 and I didnt want to post them verbatum in this post. [B]Sorcerer[/B] Skills: added knowledge (planes), intimidate and use magic device to the sorcerer's class skills. Class Features: Infernal Contract: A sorcerer gains access to arcane spells directly as a result of entering into an infernal contract with a demon or devil lord in which he sells his soul in exchange for arcane power. If the sorcerer dies, his soul become the property of the demon or devil, forever condemning him to an eternity of slavery and servitude in their fiendish planar armies. Infernal Blood: In addition to receiving the ability to cast arcane spells from his demonic or devilish patron, a sorcerer’s blood is infused with infernal energies, attuning him to the denizens of the lower planes. As the sorcerer increases in power, these energies manifest themselves as infernal blessings (see below). At first level, the sorcerer’s infernal blood grants him a +2 to his caster level when he uses a conjuration (summoning) spell to summon an evil outsider. He also gains a bonus to saves against fire and poison equal to the number of infernal blessings he possesses. For the purposes of determining the total number of blessings possessed by a sorcerer, his infernal blood counts as one blessing. For example, a 5th level sorcerer has two infernal blessings and a total bonus to his saves versus fire and poison of +2. (feat derived from infernal sorcerer heritage in PH2) Infernal Blessing: As the sorcerer increases in power, the infernal energies in his blood manifest themselves as new and useable powers. At 5th level and every 5 levels after (10th, 15th and 20th) the sorcerer gains a new infernal blessing selected from the list below: Infernal Sorcerer Howl (as written in PH2) - expend spell slot to create a cone of sonic energy. Infernal Sorcerer Eyes (as written in PH2) - expend spell slot to gain darkvision for # of minutes = to spell level slot burned. Infernal Sorcerer Resistance (as written in PH2) – gain resistance to acid and cold equal to the total number of infernal blessings you have. Infernal Sorcerer Wings (derived from celestial sorcerer feat in PH2) – You can expend a spell slot as a standard action to sprout bat-like wings and gain the ability to fly for a number of rounds = to spell slot burned. Infernal Stamina - You gain 2 extra hp for each infernal blessing you have and can gain fast healing equal to your total number of infernal blessings for 5 rounds. (feat derived from FC2) Infernal Focus - You gain a +2 bonus on an attack, save, or check, useable a number of times per day equal to the number of infernal blessings you have. (feat derived from FC2) Infernal Ally: At 7th level, the sorcerer is gifted with an infernal ally from the lower planes (mostly used by their infernal patron to keep an eye on them and to stay in contact - e.g. imp's commune ability). The sorcerer must spend 24 hours undergoing a vile ritual in which their existing familiar is sacrificed to their demonic or devilish patron (the sorcerer is not required to make the DC 15 fortitude save [see above] if the familiar dies in this manner). The sorcerer must consume the blood of their sacrificed familiar and recite foul prayers in which he reinforces his commitment to his patron. Upon completion of the ritual, their patron sends them a fiendish ally. If the sorcerer’s patron is a demon, he receives a Quasit. If the sorcerer’s patron is a Devil, he receives an Imp. The infernal ally ability functions exactly like taking the improved familiar feat. Let me know what you think. Too powerful? Not interesting? Compelling? Viable alternative to a wizard? Too viable? [/QUOTE]
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