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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="Myrhdraak" data-source="post: 7004669" data-attributes="member: 6694190"><p><strong>Rest and Recovery</strong></p><p></p><p>Rest and Recovery is different in 4th Edition vs. 5th Edition. Just comparing the values it is obviously a different game:</p><p></p><p><strong>Short Rest:</strong> 4th) 5 minutes; 5th) 1 hour</p><p>- <strong>HP Recovery: </strong>4th) Up to 100% of max HP (4 HS); 5th) Up to 100% of max HP (with some randomness involved) </p><p>- <strong>Power Recovery:</strong> 4th) All encounter powers; 5th) Certain “encounter” class powers</p><p></p><p><strong>Extended/Long Rest:</strong> 4th) 6 hours; 5th) 8 hours </p><p>- <strong>HP Recovery:</strong> 4th) All HP and all HS used (for a Fighter with 1 HP left and 12 HS used this would mean 12+4 = 16 HS ~ 400% of max HP); 5th) All HP and up to half HD used (for a Fighter with 1 HP left and having used all his HD, this would mean 150% of max HP</p><p>- <strong>Power Recovery:</strong> 4th) All encounter and daily powers; 5th) Spells and certain “encounter” and “daily” class powers</p><p></p><p>One important aspect is that 5th Edition healing magic such as <em>Cure Wounds</em> or <em>Healing Words</em> adds healing on top of these rest and recovery figures, while 4th Edition uses the Healing Surges in many cases when magic healing is applied.</p><p></p><p>Looking at these parameters you realize that this is two very different games. The 5th Edition DMG states on page 267 that the 4th Edition variant (even though a not exact replica of the 4th Edition rules) is a combination of Healing Surges and Epic Heroism. </p><p></p><p>I find the 5th Edition system interesting as it makes HP a limited resource again, i.e. even a small combat encounter might tax the player HP. The short rest is 1 hour instead of 5 minutes, which means players will have to resource manage more. They will have to look for a safe spot to recover from injuries, will in 4th Edition you just carry on after catching your breath. With some twist of the 5th Edition take on rest and recovery, I think 4th Edition could be a quite different game and allow me as a DM to run small short encounters that still might impact the game.</p><p></p><p>Has somebody tried this in their 4th Edition game and can share some experience or thoughts?</p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 7004669, member: 6694190"] [B]Rest and Recovery[/B] Rest and Recovery is different in 4th Edition vs. 5th Edition. Just comparing the values it is obviously a different game: [B]Short Rest:[/B] 4th) 5 minutes; 5th) 1 hour - [B]HP Recovery: [/B]4th) Up to 100% of max HP (4 HS); 5th) Up to 100% of max HP (with some randomness involved) - [B]Power Recovery:[/B] 4th) All encounter powers; 5th) Certain “encounter” class powers [B]Extended/Long Rest:[/B] 4th) 6 hours; 5th) 8 hours - [B]HP Recovery:[/B] 4th) All HP and all HS used (for a Fighter with 1 HP left and 12 HS used this would mean 12+4 = 16 HS ~ 400% of max HP); 5th) All HP and up to half HD used (for a Fighter with 1 HP left and having used all his HD, this would mean 150% of max HP - [B]Power Recovery:[/B] 4th) All encounter and daily powers; 5th) Spells and certain “encounter” and “daily” class powers One important aspect is that 5th Edition healing magic such as [I]Cure Wounds[/I] or [I]Healing Words[/I] adds healing on top of these rest and recovery figures, while 4th Edition uses the Healing Surges in many cases when magic healing is applied. Looking at these parameters you realize that this is two very different games. The 5th Edition DMG states on page 267 that the 4th Edition variant (even though a not exact replica of the 4th Edition rules) is a combination of Healing Surges and Epic Heroism. I find the 5th Edition system interesting as it makes HP a limited resource again, i.e. even a small combat encounter might tax the player HP. The short rest is 1 hour instead of 5 minutes, which means players will have to resource manage more. They will have to look for a safe spot to recover from injuries, will in 4th Edition you just carry on after catching your breath. With some twist of the 5th Edition take on rest and recovery, I think 4th Edition could be a quite different game and allow me as a DM to run small short encounters that still might impact the game. Has somebody tried this in their 4th Edition game and can share some experience or thoughts? [/QUOTE]
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