Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Changing the Combat Parameters of 4th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7004985" data-attributes="member: 82106"><p>I think it puts a MUCH greater premium on the most vanilla high damage-output powers, and then even more so on anything that 'front loads' damage output, such as minor action attacks, reactions, and interrupts. Certain classes, like rangers obviously, will REALLY benefit from this. Other classes, like most controllers, will find their shtick has been significantly devalued, 2 rounds simply isn't enough time for most control to really be leveraged effectively (though at least a few of the more ephemeral UEONT effects may be a little bit more worthwhile). </p><p></p><p>Frankly though, I don't entirely agree with the initial analysis of 4e. It isn't anywhere near as slow, IME, as it is being made out to be. I do think, however, that 4e is made for 'cutting to the chase' and isn't a game where you toss around lots of trivial encounters, generally. It gives you tools to make every encounter dramatic and dynamic instead. That doesn't mean some of them can't be relatively lighter weight than others, just that they probably will want to emphasize something else besides straight up combat difficulty (IE an at-level encounter probably should feature some plot element, some setting element, and some character element that make it more three-dimensional and interesting). Luckily 4e combat INHERENTLY caters to this because it can be quite interesting! </p><p></p><p>So, yes, it may take an hour to do a really cool interesting 4e encounter (maybe longer even for a real end-arc type of thing) but that should actually be a GOOD feature! </p><p></p><p>There are however 2 aspects that I think can be adjusted in the 4e formula profitably. One is the notion that you should have 5 monsters vs 5 characters. Its not that its at all graven in stone, but it is sort of a baseline and its hard to diverge much from that. 5e gets around it with 'bounded accuracy', so that you can deploy 20 orcs and that kind of works. You could definitely adopt some ways of doing similar things in 4e. Many people introduced another grade of monster between minion and standard, which is a viable approach.</p><p></p><p>Another aspect is the discounting of preparation and lack of really usable buffs that can be prepared ahead of time. This also extends to the combat system not giving a lot of weight to terrain and tactical advantages, and lacking a real system for handling morale. These are things that could be added back in, which would allow for some more interesting encounters with weaker opponents, AND some enhanced 'AD&D-like' strategic thinking. It needn't rise to the levels of what you could do in 1e or 2e even, and surely should go nowhere near 3.5's craziness in that area, but 4e COULD profit from it in some degree. It can also be an alternative way of telegraphing player intent and creation of stakes. If the players decide to go bust on fire resistance potions, that definitely says something about their intent!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7004985, member: 82106"] I think it puts a MUCH greater premium on the most vanilla high damage-output powers, and then even more so on anything that 'front loads' damage output, such as minor action attacks, reactions, and interrupts. Certain classes, like rangers obviously, will REALLY benefit from this. Other classes, like most controllers, will find their shtick has been significantly devalued, 2 rounds simply isn't enough time for most control to really be leveraged effectively (though at least a few of the more ephemeral UEONT effects may be a little bit more worthwhile). Frankly though, I don't entirely agree with the initial analysis of 4e. It isn't anywhere near as slow, IME, as it is being made out to be. I do think, however, that 4e is made for 'cutting to the chase' and isn't a game where you toss around lots of trivial encounters, generally. It gives you tools to make every encounter dramatic and dynamic instead. That doesn't mean some of them can't be relatively lighter weight than others, just that they probably will want to emphasize something else besides straight up combat difficulty (IE an at-level encounter probably should feature some plot element, some setting element, and some character element that make it more three-dimensional and interesting). Luckily 4e combat INHERENTLY caters to this because it can be quite interesting! So, yes, it may take an hour to do a really cool interesting 4e encounter (maybe longer even for a real end-arc type of thing) but that should actually be a GOOD feature! There are however 2 aspects that I think can be adjusted in the 4e formula profitably. One is the notion that you should have 5 monsters vs 5 characters. Its not that its at all graven in stone, but it is sort of a baseline and its hard to diverge much from that. 5e gets around it with 'bounded accuracy', so that you can deploy 20 orcs and that kind of works. You could definitely adopt some ways of doing similar things in 4e. Many people introduced another grade of monster between minion and standard, which is a viable approach. Another aspect is the discounting of preparation and lack of really usable buffs that can be prepared ahead of time. This also extends to the combat system not giving a lot of weight to terrain and tactical advantages, and lacking a real system for handling morale. These are things that could be added back in, which would allow for some more interesting encounters with weaker opponents, AND some enhanced 'AD&D-like' strategic thinking. It needn't rise to the levels of what you could do in 1e or 2e even, and surely should go nowhere near 3.5's craziness in that area, but 4e COULD profit from it in some degree. It can also be an alternative way of telegraphing player intent and creation of stakes. If the players decide to go bust on fire resistance potions, that definitely says something about their intent! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Changing the Combat Parameters of 4th Edition
Top