Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Changing the Combat Parameters of 4th Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7005324" data-attributes="member: 42582"><p>I personally think it's rather hard to do resource attrition - especially hp attrition - as "the main game" in 4e. I agree with [MENTION=82106]AbdulAlhazred[/MENTION] that something else - some story thing - needs to be at stake.</p><p></p><p>That said, there are RPGs out there that handle the short/long thing fairly easily: they have simple resolution (a la 4e skill chekcs), and then complex resolution (a la 4e's combat rules or a skill challenge), and the GM toggles between them as is appropriate to the dramatic weight of the situation.</p><p></p><p>In 4e you could easily do something like this - use opposed checks, or just minions, to resolve combats, rather than engaging the hp and damage mechanics. You could even do something like allow the players to pay 1 HS (or 2 HS - whatever you think the right exchange rate is) to convert a standard creature of their level to a minion.</p><p></p><p>I think we need to be careful, in our analysis, to avoid conflating the ingame situation with the at-the-table situation.</p><p></p><p>In the fiction, the PCs look for a safe spot. At the table, in most 5e games I read about, it is the GM who decides whether or not the rest is interrupted. The GM is making pacing decisions. (Or, perhaps, outsourcing them to a random encounter table.) And what is forcing the players to make resource management decisions is not the in-fiction duration of the rest, but rather the decisions made by the GM about the pacing of challenges relative to recovery periods.</p><p></p><p>A 4e GM can do this too. I'd suggest thinking about how you want to manage pacing first - including how you want to intersperse exploration and combat - and <em>then</em> worry about the question of how long, in the fiction, a rest takes.</p><p></p><p>One thing to think about is that using "waves" of foes (which is what, in effect 5e is doing with its multiple encounters between rests) strengthens single-target attacks relative to AoEs. Which feeds into [MENTION=55664]ABDULa[/MENTION]lahazred's comment about controllers vs rangers: the latter (and other single-target strikers) will love the waves, the former not so much (in 5e, the use of "waves" in this fashion is one of the devices used to balance fighters against wizards - though often you'll see it expressed in "in fiction" terms of the fighter being able to fight "all day long" while the wizard has to choose how to ration the fireballs).</p><p></p><p>My inclination for adjudicating this sort of stuff is as a skill challenge which has the upshot that enemies are "minionised".</p><p></p><p>But if the goal is to speed things up, I'd be wary of bringing in too much buffing/prepping. That has always been a big part of my RM experience, and I remember sessions where basically the whole time was spent prepping and buffing for a plan that wasn't actually carried out until the next session!</p></blockquote><p></p>
[QUOTE="pemerton, post: 7005324, member: 42582"] I personally think it's rather hard to do resource attrition - especially hp attrition - as "the main game" in 4e. I agree with [MENTION=82106]AbdulAlhazred[/MENTION] that something else - some story thing - needs to be at stake. That said, there are RPGs out there that handle the short/long thing fairly easily: they have simple resolution (a la 4e skill chekcs), and then complex resolution (a la 4e's combat rules or a skill challenge), and the GM toggles between them as is appropriate to the dramatic weight of the situation. In 4e you could easily do something like this - use opposed checks, or just minions, to resolve combats, rather than engaging the hp and damage mechanics. You could even do something like allow the players to pay 1 HS (or 2 HS - whatever you think the right exchange rate is) to convert a standard creature of their level to a minion. I think we need to be careful, in our analysis, to avoid conflating the ingame situation with the at-the-table situation. In the fiction, the PCs look for a safe spot. At the table, in most 5e games I read about, it is the GM who decides whether or not the rest is interrupted. The GM is making pacing decisions. (Or, perhaps, outsourcing them to a random encounter table.) And what is forcing the players to make resource management decisions is not the in-fiction duration of the rest, but rather the decisions made by the GM about the pacing of challenges relative to recovery periods. A 4e GM can do this too. I'd suggest thinking about how you want to manage pacing first - including how you want to intersperse exploration and combat - and [I]then[/I] worry about the question of how long, in the fiction, a rest takes. One thing to think about is that using "waves" of foes (which is what, in effect 5e is doing with its multiple encounters between rests) strengthens single-target attacks relative to AoEs. Which feeds into [MENTION=55664]ABDULa[/MENTION]lahazred's comment about controllers vs rangers: the latter (and other single-target strikers) will love the waves, the former not so much (in 5e, the use of "waves" in this fashion is one of the devices used to balance fighters against wizards - though often you'll see it expressed in "in fiction" terms of the fighter being able to fight "all day long" while the wizard has to choose how to ration the fireballs). My inclination for adjudicating this sort of stuff is as a skill challenge which has the upshot that enemies are "minionised". But if the goal is to speed things up, I'd be wary of bringing in too much buffing/prepping. That has always been a big part of my RM experience, and I remember sessions where basically the whole time was spent prepping and buffing for a plan that wasn't actually carried out until the next session! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Changing the Combat Parameters of 4th Edition
Top