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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7006188" data-attributes="member: 82106"><p>Right. Other options might be something like powers that require an HS (something that my 4e hack, HoML, has) which can then be things like "Force all the bad guys to make a morale check or run away". Actually I was thinking of having a sort of 'inspiration-like' mechanism for this kind of thing where you declare 3 attributes of your character and you get Inspiration, which you can spend by explaining how you use one of these 3 character attributes (I prefer them to be a strength, a weakness, and a bond or principle) to change the situation. You can also regain this Inspiration by using one of these against your character, creating a complication. In this system Inspiration doesn't accumulate, you either have it or not, you can't get multiple points of it (so there's not a huge incentive to keep hoarding it).</p><p></p><p></p><p></p><p>Well, it can be an SC that leads to getting some 'fire resistance potions' or whatever (again this is a reason for dissociating loot from a schedule, something I know I've harped on here pretty often). Minionization could be another approach, though rather less traditional. </p><p></p><p>And yes, there's always the danger you can overdo it. I just think 4e went too far the other way. Most potions in 4e for instance are nothing but a small trade-off, an HS for some minor DR that MIGHT sometimes net you a positive benefit, but at the cost of precious loot from your fixed income. Its quite unsurprising that NOBODY really bothered with those sorts of consumables in 4e. Even ritual scrolls don't do much in 4e. </p><p></p><p>Also, I think the GM is still pretty much in the driver's seat with this kind of thing. The players can only plan to the extent that they have good information, so again you can basically create a situation where the PCs can do SCs to acquire that info and spend the resources to get the buffs and have a fairly low-risk combat encounter, but overall the stakes are just DIFFERENT, not lower (IE, maybe you have to make a deal with the fire cult to get the formula for the potions, which make the salamander encounter trivial, but involve taking a side in some other conflict that may later become significant).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7006188, member: 82106"] Right. Other options might be something like powers that require an HS (something that my 4e hack, HoML, has) which can then be things like "Force all the bad guys to make a morale check or run away". Actually I was thinking of having a sort of 'inspiration-like' mechanism for this kind of thing where you declare 3 attributes of your character and you get Inspiration, which you can spend by explaining how you use one of these 3 character attributes (I prefer them to be a strength, a weakness, and a bond or principle) to change the situation. You can also regain this Inspiration by using one of these against your character, creating a complication. In this system Inspiration doesn't accumulate, you either have it or not, you can't get multiple points of it (so there's not a huge incentive to keep hoarding it). Well, it can be an SC that leads to getting some 'fire resistance potions' or whatever (again this is a reason for dissociating loot from a schedule, something I know I've harped on here pretty often). Minionization could be another approach, though rather less traditional. And yes, there's always the danger you can overdo it. I just think 4e went too far the other way. Most potions in 4e for instance are nothing but a small trade-off, an HS for some minor DR that MIGHT sometimes net you a positive benefit, but at the cost of precious loot from your fixed income. Its quite unsurprising that NOBODY really bothered with those sorts of consumables in 4e. Even ritual scrolls don't do much in 4e. Also, I think the GM is still pretty much in the driver's seat with this kind of thing. The players can only plan to the extent that they have good information, so again you can basically create a situation where the PCs can do SCs to acquire that info and spend the resources to get the buffs and have a fairly low-risk combat encounter, but overall the stakes are just DIFFERENT, not lower (IE, maybe you have to make a deal with the fire cult to get the formula for the potions, which make the salamander encounter trivial, but involve taking a side in some other conflict that may later become significant). [/QUOTE]
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