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Changing the Combat Parameters of 4th Edition
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<blockquote data-quote="Myrhdraak" data-source="post: 7006904" data-attributes="member: 6694190"><p>So for those that are into homebrewing and changing rules to fit certain flavors of the game, or to achieve a new type of gameplay, please join in. For you who like 4th Edition exactly as it is, and find all homebrewing as an abomination, quickly leave this thread before the Far Realm consumes all your logic and reason.</p><p></p><p>So to attack the Ogre problem we will have to dig deeper into how resources (HP and HS are consumed in 4th Edition). To continue the analysis I took our rogue and applied a CON 12 ability over all levels. No feats to boost the amount of HSs (should I do that?). If you look at the statics you can see that the the average remaining HP after the battle is on average 36% of Max HP, or a 25% average consumption of all available Healing Surges (Total HS = 7 + 4). This shows that the calculation of 4 average battles before an extended rest seems to be the design goal of 4th Edition.</p><p></p><p>[ATTACH]80547[/ATTACH]</p><p></p><p>So whats happens if we start to fiddle with this? What should we change and how? What effect would it have on gameplay and would it serve to change the combat universe to be more in line with the new design goal that I set up? Any ideas or proposals?</p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 7006904, member: 6694190"] So for those that are into homebrewing and changing rules to fit certain flavors of the game, or to achieve a new type of gameplay, please join in. For you who like 4th Edition exactly as it is, and find all homebrewing as an abomination, quickly leave this thread before the Far Realm consumes all your logic and reason. So to attack the Ogre problem we will have to dig deeper into how resources (HP and HS are consumed in 4th Edition). To continue the analysis I took our rogue and applied a CON 12 ability over all levels. No feats to boost the amount of HSs (should I do that?). If you look at the statics you can see that the the average remaining HP after the battle is on average 36% of Max HP, or a 25% average consumption of all available Healing Surges (Total HS = 7 + 4). This shows that the calculation of 4 average battles before an extended rest seems to be the design goal of 4th Edition. [ATTACH=CONFIG]80547._xfImport[/ATTACH] So whats happens if we start to fiddle with this? What should we change and how? What effect would it have on gameplay and would it serve to change the combat universe to be more in line with the new design goal that I set up? Any ideas or proposals? [/QUOTE]
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